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by AnyOldName3
19 Jun 2021, 01:26
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 79
Views: 21260

Re: OpenMW 0.47.0

As you may have noticed, other platforms are on RC3. RC3 for Windows will have multithreaded Bullet.
by AnyOldName3
18 Jun 2021, 23:00
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 79
Views: 21260

Re: OpenMW 0.47.0

If we're in charge of providing Bullet, we're providing it with multithreading enabled. That covers some platforms like Windows and MacOS. On other platforms, it's the packager's job to provide Bullet, and it's entirely up to them whether they enable it.
by AnyOldName3
17 Jun 2021, 20:31
Forum: Support
Topic: 0.47 lighting issue
Replies: 11
Views: 473

Re: 0.47 lighting issue

OPENMW_DEBUG_OPENGL doesn't work on Macs as it requires khr_debug and that came like a decade after Apple stopped adding OpenGL features.
by AnyOldName3
15 Jun 2021, 22:42
Forum: Support
Topic: Only official ESMs loading [Solved]
Replies: 14
Views: 345

Re: Only official ESMs loading

Spaces definitely still work on my machine. One such example is:

Code: Select all

content=Vurt's BC Tree Replacer II.ESP
No quotes necessary.
by AnyOldName3
15 Jun 2021, 21:58
Forum: Support
Topic: Only official ESMs loading [Solved]
Replies: 14
Views: 345

Re: Only official ESMs loading

Spaces definitely used to work.
by AnyOldName3
14 Jun 2021, 21:21
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 79
Views: 21260

Re: OpenMW 0.47.0

The way we've got things set up now, when BSAs are involved, we've got one file handle per file in the BSA instead of one per BSA (or one per BSA per thread) that has a level of indirection so other parts of the engine still see it the same as any other file. I'm not totally sure about Morrowind, bu...
by AnyOldName3
14 Jun 2021, 21:15
Forum: Support
Topic: Only official ESMs loading [Solved]
Replies: 14
Views: 345

Re: Only official ESMs loading

Yeah, there aren't meant to be quotes for ESP names. Anyway, you're saying the content files do actually show up in the launcher?
by AnyOldName3
14 Jun 2021, 01:40
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 79
Views: 21260

Re: OpenMW 0.47.0

viewtopic.php?p=70938#p70938 might be another MacOS regression.
by AnyOldName3
13 Jun 2021, 14:03
Forum: Support
Topic: 0.47 lighting issue
Replies: 11
Views: 473

Re: 0.47 lighting issue

We added a fix for some graphical issues when shadows are enabled on MacOS yesterday, so you might want to try updating.
by AnyOldName3
13 Jun 2021, 13:28
Forum: Mod Compatibility
Topic: Ceramic bowl is tiny in game
Replies: 3
Views: 190

Re: Ceramic bowl is tiny in game

Opening the console, clicking on the bowl, and then using ori should give some useful information for tracking down which mod provides the mesh and things like that.