Search found 1724 matches

by AnyOldName3
01 Jul 2020, 13:26
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 88
Views: 27580

Re: OpenGEX as .Nif alternative for OpenMW

When we actually have stuff in master that uses the other plugins, we can just build those plugins in the OSG we provide for Windows/in our PPA etc. That'll cover it for most people.
by AnyOldName3
29 Jun 2020, 15:17
Forum: Support
Topic: .46 crash on launch
Replies: 2
Views: 203

Re: .46 crash on launch

Boost usually can work with OneDrive. It would be pretty bad if it couldn't work with the default Documents location on Windows for the last five years.
by AnyOldName3
25 Jun 2020, 02:42
Forum: Support
Topic: NPCs don't have eyes
Replies: 6
Views: 199

Re: NPCs don't have eyes

cc9cii wrote:
24 Jun 2020, 21:49
Anything interesting in openmw.log or ogre.log? Look for "error", "Error", "Exception", etc. The logs are in C:\Users\TheWyGuy\Documents\My Games\OpenMW or /home/thewyguy/.config/openmw
The Ogre log died when we removed Ogre. OSG doesn't have a separate log.
by AnyOldName3
25 Jun 2020, 02:41
Forum: General
Topic: Observations on 0.46.0
Replies: 4
Views: 603

Re: Observations on 0.46.0

It's one of the maybe-try-this-in-the-future ideas on our issue tracker.
by AnyOldName3
24 Jun 2020, 12:06
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 272
Views: 74875

Re: Lysol's normal mapped texture packs

I'm not 100% sure it helps much to atlass things explicitly now object paging is a thing, or at least hopefully it won't once active grid paging is sorted out.
by AnyOldName3
23 Jun 2020, 12:14
Forum: Feature Requests and Suggestions
Topic: Sun damage tweaks
Replies: 18
Views: 744

Re: Sun damage tweaks

It didn't show includes for me when I was setting it up. Maybe you've got an environment variable or something set that's making CMake be more verbose.
by AnyOldName3
23 Jun 2020, 12:11
Forum: General
Topic: Observations on 0.46.0
Replies: 4
Views: 603

Re: Observations on 0.46.0

Soft shadows are coming later. That'll probably eventually include controlling the softness based on the weather. There were a few options for nighttime shadows, but all the obvious ones looked worse than copying MGE XE, which is what we've got now. For example, following the real path of the sun wo...
by AnyOldName3
22 Jun 2020, 17:05
Forum: General
Topic: Dragging it up again FPS and GPU usage
Replies: 7
Views: 370

Re: Dragging it up again FPS and GPU usage

Are you 100% sure getting rid of background processes genuinely helps? There was a lot of effort put into selling tools that did that ten or fifteen years ago, but independent testing determined that they were just snake oil.
by AnyOldName3
22 Jun 2020, 03:08
Forum: Feature Requests and Suggestions
Topic: Sun damage tweaks
Replies: 18
Views: 744

Re: Sun damage tweaks

I'm not sure. Remember, he could have tried using occlusion queries against the shadow maps.

Actually, that would have been pretty fast if done optimally. It would just have had a frame or two of latency.
by AnyOldName3
21 Jun 2020, 03:57
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 408
Views: 139888

Re: Elder-scrolls IV Oblivion

Everyone agreed that was a dumb plan and MWScript should be treated like the dumpster fire it is and abandoned with extreme prejudice. Newscript has been the official plan for a long time now.