Search found 1035 matches

by DestinedToDie
08 Apr 2018, 12:16
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 12806

Re: Fix The Lady Lover and Steed Birthsigns

They're not constant spells in the vanilla game. Looking at the vanilla game I am convinced that they are and I didn't anticipate that someone would disagree with me, so I didn't make a case for it. But maybe I should explain my line of thought. Let's look at spellmaking. Here it is in the vanilla ...
by DestinedToDie
08 Apr 2018, 05:28
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 12806

Re: Fix The Lady Lover and Steed Birthsigns

Well, this is my opinion. Because the birthsigns are essentially constant spells, The Lady Lover and Steed birthsigns work inconsistently compared to the rest of spells in Morrowind. Having them work consistently as everything else does is a plus in my mind for OpenMW, though it may deviate from van...
by DestinedToDie
04 Apr 2018, 04:01
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 102
Views: 22615

Re: Post 1.0 Planning Update

I've been waiting for this to hit the public so I can better plan my personal project. Knowing where we're heading would prove useful I think.
by DestinedToDie
24 Mar 2018, 05:50
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 30970

Re: Terrain Editing

I don't think anyone is working on this. It should be up for the taking.
by DestinedToDie
11 Mar 2018, 10:50
Forum: Content Development
Topic: Effects on NPCs of Sneak, Security, Acrobatics, Enchant, and Armorer
Replies: 4
Views: 3792

Re: Effects on NPCs of Sneak, Security, Acrobatics, Enchant, and Armorer

In terms of seemingly useless skills on NPCs such as sneak and armor, I think it's mostly there in case they are a trainer. Not having it part of NPC class skills would make training impossible, so I guess that's why NPCs can have skills mechanically useless to themselves? NPCs should definitely use...
by DestinedToDie
10 Mar 2018, 06:28
Forum: Feature Requests and Suggestions
Topic: Could you add this feature?
Replies: 6
Views: 3678

Re: Could you add this feature?

I think someone did make this in OpenMW (TES3MP fork) without a mod. https://giant.gfycat.com/CreepyFarBighornedsheep.webm

What you're seeing is probably a LUA script that someone wrote for a server. It doesn't require the players joining to install an .esp file or anything, really.
by DestinedToDie
08 Mar 2018, 19:23
Forum: Infrastructure
Topic: Spam deletion?
Replies: 20
Views: 14614

Re: Spam deletion?

I check the forum every day. Not that I'm big into moderation, but I might delete a spam thread or two when I visit.
by DestinedToDie
06 Mar 2018, 05:03
Forum: Off Topic
Topic: Two interesting PRs to watch
Replies: 16
Views: 13385

Re: Two interesting PRs to watch

Huh, that's pretty interesting. I might get quite a bit of use out of that.
by DestinedToDie
26 Feb 2018, 19:50
Forum: General
Topic: Funding on Kickstarter. Is this legit?
Replies: 6
Views: 3307

Re: Funding on Kickstarter. Is this legit?

We are not associated with that Kickstarter project. We don't endorse that project either.
by DestinedToDie
26 Feb 2018, 08:33
Forum: Example-Suite
Topic: Vision talk
Replies: 12
Views: 6109

Re: Vision talk

Well... maybe. My initial idea for eldritch folks was for them to be indistinguishable from the normal humans, making it a detective game for the player to discover who is eldritch and who is not. In terms of custom creature models that don't even try to look human anymor, they are out of scope, tho...