Search found 338 matches

by wareya
11 Jul 2015, 00:53
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 43613

Re: OpenSceneGraph port now playable

I'll continue playing again when I get my sunshafts back ;)
by wareya
17 Jun 2015, 00:40
Forum: General Development
Topic: Multiplayer Development
Replies: 41
Views: 13134

Re: Multiplayer Development

> I am not really looking for resources on how to implement it. I am already experienced with network API's and network theory at a code level. Yeah, the problems with networking a game really have nothing to do with code at all. They're all domain-specific, theoretical design problems. That's why I...
by wareya
16 Jun 2015, 19:33
Forum: General Development
Topic: Multiplayer Development
Replies: 41
Views: 13134

Re: Multiplayer Development

by wareya
14 Jun 2015, 06:19
Forum: Organisation and Planning
Topic: OpenMW 0.36.0
Replies: 123
Views: 42265

Re: OpenMW 0.36.0

>Additionally, the only things I was going to show for the engine were:

You could show the crazy water zfighting that used to happen in Seyda Neen, and how it's nonexistent now :)
by wareya
08 Jun 2015, 22:24
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 43613

Re: OpenSceneGraph port now playable

Is the zbuffer is extremely low resolution for some reason? The edges of any remotely distant objects sawblade like hell. With with FoV change, it doesn't flicker or move, either. Yes, I get zfighting on mid-distance objects that aren't overlapping, too. http://i.imgur.com/rgVs2Oz.jpg Look at the ro...
by wareya
06 Jun 2015, 07:22
Forum: General Development
Topic: Feature #2229: Improve pathfinding AI
Replies: 48
Views: 19506

Re: Feature #2229: Improve pathfinding AI

How about improving the AI?
by wareya
29 May 2015, 20:39
Forum: General
Topic: 2d game on openmw engine
Replies: 9
Views: 3041

Re: 2d game on openmw engine

A game engine provides a way to tie game logic to things like input, output, physics, AI, etc. A game engine can also happen to implement various non-game-logic things itself. All else is "toolkits" or "libraries". An engine is the basis of the software as defined by the domain of the software. Anyw...
by wareya
28 May 2015, 15:06
Forum: Off Topic
Topic: Mod: Levelling Just Happens
Replies: 90
Views: 25474

Re: Mod: Levelling Just Happens

>Well, as long as we're comfortable subtly insulting people by implying that dissenting opinions can only be the result of intellectual dishonesty, then sure, let's do that.

Is that not literally what you're doing at this very moment?
by wareya
25 May 2015, 05:36
Forum: General
Topic: Playthrough observations
Replies: 48
Views: 16116

Re: Playthrough observations

Forgive me if I have something wrong or repeat what's already said, cuz my memory of this issue is foggy. I read up this thread and the relevant stuff right before bed one night. So, the drift doesn't happen /while/ animating, because the animations are normalized. In that case, why is it that chang...
by wareya
24 May 2015, 14:06
Forum: General Development
Topic: Grey out read dialogue topics
Replies: 29
Views: 10035

Re: Grey out read dialogue topics

At worst, the system doesn't have to leave mods in the dark. OpenMW could expand the dialogue system so that dialogue mods running on OpenMW could control greying-out themselves.