Search found 338 matches

by wareya
18 Nov 2016, 14:15
Forum: Organisation and Planning
Topic: Downloads page
Replies: 3
Views: 2523

Re: Downloads page

Sure, but references to many other repositories are there, too, above the windows/OSX downloads, which 'need' to view the page to find out how to get openmw. I would personally probably order things like this, to be clear where I'm coming from: 1) Source 2) Windows/OSX/generic *nix 3) AUR, PPA, buil...
by wareya
18 Nov 2016, 13:55
Forum: Organisation and Planning
Topic: Downloads page
Replies: 3
Views: 2523

Downloads page

https://openmw.org/downloads/

Serious question: Why is the list of linux repositories above actual download links? The AUR is kind of noteworthy, but the "use your distribution's repository" entries should basically be a single entry at the bottom of the page.
by wareya
05 Jul 2016, 16:27
Forum: Feature Requests and Suggestions
Topic: Proper 3D navigation in CS
Replies: 13
Views: 3966

Re: Proper 3D navigation in CS

If Orbiting mode is the rotating version of Free Camera, there should be a rotating version of FPS camera, too. I'm not recommending a toggle, but a toggle between rotating vs orbiting makes more sense to me than a toggle between vertically-locked vs independent. It's a lot more obvious to people wh...
by wareya
02 Jul 2016, 06:15
Forum: Feature Requests and Suggestions
Topic: Proper 3D navigation in CS
Replies: 13
Views: 3966

Re: Proper 3D navigation in CS

There is a particular problem with the first person camera in openmw-cs 0.39: The horizontal sensitivity changes as you look up and down. >For example working upside down is a pain in the arse. The current free camera and orbit camera aren't using the only way to make this less horrible. Adding a tr...
by wareya
05 Jun 2016, 20:01
Forum: General
Topic: Parallax Occlusion : A possibility?
Replies: 14
Views: 6356

Re: Parallax Occlusion : A possibility?

>As in, can it also decide to lower details below the original mesh? This is a "Hard" problem and it's normally done by modelling software that's aware of smoothing groups. Indeed it works somewhat poorly on arbitrary models and modellers aiming to use automatic LOD creation have to design their mes...
by wareya
04 Jun 2016, 21:59
Forum: General
Topic: Parallax Occlusion : A possibility?
Replies: 14
Views: 6356

Re: Parallax Occlusion : A possibility?

>With OpenGL 3, we could in theory enable that using standard and portable geometry shaders. Yeah, you could probably do that with a geometry shader, provided it has access to smoothing group data so that you can do it properly. So long as the model's normals are valid, interpolating an extra vertex...
by wareya
14 May 2016, 11:59
Forum: General
Topic: Is pickpocket broken in openmw?
Replies: 3
Views: 1968

Re: Is pickpocket broken in openmw?

Pickpocketing is broken in morrowind itself (just like mercantile). Items of useful value will always result in the minimum success rate within normal stat boundaries. NPC fatigue affects it, but it doesn't raise the threshold much. Openmw currently replicates that broken behavior.
by wareya
09 Mar 2016, 19:21
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 91
Views: 62221

Re: Benchmarks

I know that reflection is expensive outside of the shader.
by wareya
08 Mar 2016, 19:47
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 91
Views: 62221

Re: Benchmarks

Another AMD+AMD here. I get really bad performance with the reflective water (even if the shader file itself is nearly emptied) but with texture water fog is applied wrong. Getting a pixel-shaded water setting that doesn't set up reflections would be great, at least until the vertex-shaded water is ...
by wareya
05 Mar 2016, 12:33
Forum: Editor Development
Topic: Editor 3D Camera
Replies: 12
Views: 6576

Re: Editor 3D Camera

Does 2 refer to things like panning while strafing?