Search found 113 matches
- 16 Apr 2016, 17:31
- Forum: Off Topic
- Topic: OpenMW Bug Tracker Theme
- Replies: 33
- Views: 12604
Re: OpenMW Bug Tracker Theme
It looks a lot nicer. Only bad thing I've noticed is that the crossed out lines through the closed bugs on the roadmap are a little hard to differentiate at a glance. Thanks for the feedback Nomadic1 :) Glad you like the theme. I've just made an update to the code in my first post which will color ...
- 16 Apr 2016, 17:10
- Forum: Off Topic
- Topic: OpenMW Bug Tracker Theme
- Replies: 33
- Views: 12604
Re: OpenMW Bug Tracker Theme
It looks a lot nicer. Only bad thing I've noticed is that the crossed out lines through the closed bugs on the roadmap are a little hard to differentiate at a glance. I've disabled blue-theme link colors for links, so it should be a bit better :) Hey, the bug tracker is looking good! :D I noticed t...
- 16 Apr 2016, 08:17
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 54344
Re: OpenMW 0.39.0
I also get the exact same issue when exiting the house in YAPHM (Yet Another Portable House Mod): http://www.nexusmods.com/morrowind/mods/43480/? Same thing happens as in the other mod, i get the issue when both of them are installed and i also get the issue in both mods even when only one of them i...
- 16 Apr 2016, 07:45
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 54344
Re: OpenMW 0.39.0
I am running into issues with a house mod i've just tried. This is the mod, McG Simple Portable House: http://www.nexusmods.com/morrowind/mods/38722/? I goto Seyda Neen to buy the magical drum, take the magical drum out of my inventory and place it on the floor. I activate the magical drum and it gi...
- 15 Apr 2016, 21:01
- Forum: Off Topic
- Topic: OpenMW Bug Tracker Theme
- Replies: 33
- Views: 12604
Re: OpenMW Bug Tracker Theme
did you include the CSS code for the default blue theme as part of the CSS for the new theme?
You should use the css file from the default blue theme, and then paste my CSS at the end of that file, see if that works.
You should use the css file from the default blue theme, and then paste my CSS at the end of that file, see if that works.
- 15 Apr 2016, 19:24
- Forum: Off Topic
- Topic: OpenMW Bug Tracker Theme
- Replies: 33
- Views: 12604
Re: OpenMW Bug Tracker Theme
Unfortunately after applying CSS from the first post I see, in both Firefox and Chromium, broken header menus: http://i.imgur.com/fNpvPka.png is that CSS complete? What URL are you using and have you tried using the https://bugs.openmw.org url? I've tried it in chrome and firefox with the stylish p...
- 15 Apr 2016, 13:09
- Forum: Off Topic
- Topic: OpenMW Bug Tracker Theme
- Replies: 33
- Views: 12604
Re: OpenMW Bug Tracker Theme
Just an update to anyone who used the theme when it was first posted, there have been some fixes and other changes since then and the screenshots are a little out-dated. The initial post gets updated when i make changes to the theme.
- 15 Apr 2016, 13:03
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 427
- Views: 186067
Re: Elder-scrolls IV Oblivion
Alpha-channels of Skyrim normalmaps contain specular maps for objects, like in Oblivion. They have _n suffix, yeah. Parallax maps are contained in alpha-channel of diffuse texture, the same applies to Oblivion. They are not used properly in Skyrim without ENBseries, though. How hard would it be to ...
- 15 Apr 2016, 12:51
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 54344
Re: OpenMW 0.39.0
Videos are looking great Atahualpa!
- 15 Apr 2016, 12:44
- Forum: General
- Topic: significant fps drop in ashirbadon
- Replies: 1
- Views: 1591
Re: significant fps drop in ashirbadon
I am having a similar issue in balmora, it might be something to do with this issue:
https://bugs.openmw.org/issues/3355
https://bugs.openmw.org/issues/3355