Search found 113 matches
- 27 Apr 2016, 23:13
- Forum: Off Topic
- Topic: Mod Manager Features & Functionality
- Replies: 31
- Views: 12439
Re: Mod Manager Features & Functionality
I had thought about this too, it would be good to have profiles for different sets of mods for each game, and the ability for it to work like this not just for Morrowind, but for other games that get built on OpenMW, a mod manager that handles everything built with the engine (more or less) would be...
- 27 Apr 2016, 18:52
- Forum: Off Topic
- Topic: Mod Manager Features & Functionality
- Replies: 31
- Views: 12439
Mod Manager Features & Functionality
If someone were building a mod manager for OpenMW what features and functionality would you like to see (aside from the obvious things like, install a mod, remove a mod etc..)
- 27 Apr 2016, 15:38
- Forum: General
- Topic: Weird FPS behavior
- Replies: 8
- Views: 3252
Re: Weird FPS behavior
I have the exact same problem with the physics mainly in balmora but it's happened in other places too. Issuing a 'ra' fixes the issue some of the time, and when it does the 'fix' only lasts from a couple of seconds to a minute maximum. The physics goes through the roof for some reason. There seems ...
- 26 Apr 2016, 20:01
- Forum: General
- Topic: First game on OpenMW - Roof Jumper
- Replies: 11
- Views: 4530
Re: First game on OpenMW - Roof Jumper
Thanks, that's perfect, just what i was looking for 

- 26 Apr 2016, 18:44
- Forum: General
- Topic: First game on OpenMW - Roof Jumper
- Replies: 11
- Views: 4530
Re: First game on OpenMW - Roof Jumper
Is there anywhere i can download the current packaged files for the Example Suite that i can play straight on the OpenMW Engine?
- 26 Apr 2016, 17:28
- Forum: General
- Topic: First game on OpenMW - Roof Jumper
- Replies: 11
- Views: 4530
Re: First game on OpenMW - Roof Jumper
https://www.youtube.com/watch?v=S2XjcCyQ7xw&feature=youtu.be Deceptively simple. Endless fun. Would it be possible to get a copy of the .omwgame, any .omwaddon files and other assets needed to run your custom game. I'm building an OpenMW related app in my spare time and it would be good to have oth...
- 20 Apr 2016, 21:23
- Forum: Feature Requests and Suggestions
- Topic: Command Line Argument for .cfg files
- Replies: 5
- Views: 2999
Re: Command Line Argument for .cfg files
I've been playing around with the idea of building some basic type of mod manager and using it as a chance to learn python and qt. It would be good if i could 'load' additional engines into it rather then just doing one. e.g if you were doing bug-testing with a mod, you could 'load in' every version...
- 20 Apr 2016, 20:18
- Forum: Feature Requests and Suggestions
- Topic: Command Line Argument for .cfg files
- Replies: 5
- Views: 2999
Command Line Argument for .cfg files
Is there currently a command line argument that you can pass to the openmw binary and openmw-launcher binary so you can over-ride the default path they will use to look for files like the users openmw.cfg and settings.cfg?
If not would this be a difficult thing to build in?
If not would this be a difficult thing to build in?
- 20 Apr 2016, 17:08
- Forum: Feature Requests and Suggestions
- Topic: Elder-scrolls IV Oblivion
- Replies: 425
- Views: 178068
Re: Elder-scrolls IV Oblivion
What would be good for post 1.0, probably quite far past 1.0 is an underlying API or subsystem you can hook into so you can make the physic's engine modular, the cell asset and loading modular, terrain rendering modular etc... Then by default OpenMW only contains the modules needed to run morrowind,...
- 16 Apr 2016, 18:08
- Forum: Feature Requests and Suggestions
- Topic: Small suggestions for OpenMW-CS
- Replies: 0
- Views: 1671
Small suggestions for OpenMW-CS
I have a few ideas for the OpenMW-CS after spending some time with it. I'm very new to modding in general let alone modding morrowind but i managed to create my first morrowind mod the other day using the OpenMW-CS which was awesome. The mod was only simple (some emeralds on the floor in seyda neen ...