Search found 144 matches

by dteviot
07 May 2015, 22:29
Forum: General Development
Topic: Bug #2172: Saenus Lusius doesn't stop attacking
Replies: 7
Views: 2628

Re: Bug #2172: Saenus Lusius doesn't stop attacking

I believe the TGTN sub record means "Is a target of this actor".
e.g. All the imperial guards aquired "PlayerSaveGame" as a TGTN record. The only character I struck was eldafire.
Still I'll see if I can confirm this by going into Arile's tavern and stealling something.
by dteviot
07 May 2015, 03:50
Forum: General Development
Topic: Bug #2172: Saenus Lusius doesn't stop attacking
Replies: 7
Views: 2628

Re: Bug #2172: Saenus Lusius doesn't stop attacking

@scrawl I did a bunch of research on this two months ago and came to the conclusion that a complete rewrite of the combat tracking code is required. I don't remember all the details, but the basic problem is that combat is handled as state when it shouldn't be in most cases. I was planning to tackle...
by dteviot
06 May 2015, 00:20
Forum: General
Topic: Still issues with stealing.
Replies: 13
Views: 5262

Re: Still issues with stealing.

@Rayniac It seems that NPCs can't react to what you steal when you have your menu open. I guess it has something to do with how the game is "paused" while you do that. It's pretty hilarious how they just let you take everything that's not nailed down :D But wait, there's more! Taking items with the ...
by dteviot
04 May 2015, 04:11
Forum: Feature Requests and Suggestions
Topic: Launcher's Data Files suggestions
Replies: 16
Views: 5704

Re: Launcher's Data Files suggestions

@Tes96 PR submitted where Multiselect is turned on and added context menu to allow check/uncheck the multi-selected items. I believe this satisfies the request. Sorry for the delay. Default behaviour in QT is a bit non-intuitive. If use control click to select items and do a drag, items will be adde...
by dteviot
13 Apr 2015, 21:17
Forum: Support
Topic: Object can not be placed into a container
Replies: 16
Views: 5489

Re: Object can not be placed into a container

@mym I agree. I see no reason to implement this incoherent behavior. Of course I would love to see it implemented for all cases in OpenMW as it allows plugins to offer the player random loots from NPCs. I could have sworn that in the TES-CS I've seen NPCs with random item lists in their inventory. O...
by dteviot
12 Apr 2015, 06:01
Forum: Support
Topic: Object can not be placed into a container
Replies: 16
Views: 5489

Re: Object can not be placed into a container

@scrawl Thanks dteviot for your feedback. Your hypothesis makes sense. I did what you suggest: I removed all "additem" lines except one, the one with "Tanisie Verethi", the first thief found in "addamasartus" cave. OpenMW produces the same log error. Tested on version 35.1 (debian package). Vanilla ...
by dteviot
12 Apr 2015, 05:52
Forum: Feature Requests and Suggestions
Topic: Launcher's Data Files suggestions
Replies: 16
Views: 5704

Re: Launcher's Data Files suggestions

Zini wrote:Lost during one of the iterations. The content file selector has seen quite a bit of back and forth.
ROFL.
As I seem to have inherited the job of maintaining the launcher, I'll see what I can do.
No promises, and I won't be able to do anything until next weekend at the earliest.
by dteviot
09 Apr 2015, 21:45
Forum: Support
Topic: Object can not be placed into a container
Replies: 16
Views: 5489

Re: Object can not be placed into a container

From what I can glancing at this thread, your script adds a Levelled item list to a number of NPCs. e.g. "relyn sarano"->additem "farrp_Long_NPC" 1 "breyns randas"->additem "farrp_Short_NPC" 1 I assume farrp_Long_NPC, and farrp_Short_NPC are levelled item lists. The https://github.com/OpenMW/openmw/...
by dteviot
09 Apr 2015, 21:10
Forum: Feature Requests and Suggestions
Topic: Launcher's Data Files suggestions
Replies: 16
Views: 5704

Re: Launcher's Data Files suggestions

@Zini
Zini wrote:"Select All" and "Clear Selection" items in the context menu. Easy.
Please clarify, which context menu are you talking about?
by dteviot
06 Apr 2015, 07:05
Forum: General Development
Topic: Bug #2172: Saenus Lusius doesn't stop attacking
Replies: 7
Views: 2628

Bug #2172: Saenus Lusius doesn't stop attacking

https://bugs.openmw.org/issues/2172 I'm looking into this. According to Scripting for Dummies Another caution regarding StopCombat is that it stops combat for all actors involved, other than the player. But, when I look at our implementation of the StopCombat command, it only applies to the Actor i...