Search found 21 matches

by Wolvman
13 Dec 2013, 19:08
Forum: Feature Requests and Suggestions
Topic: Clothing slots
Replies: 5
Views: 2352

Re: Clothing slots

This would be such an amazing improvement to the game. The ability to mod in sheaths alone would be a game changer for me.
by Wolvman
22 Mar 2013, 05:33
Forum: Organisation and Planning
Topic: OpenMW 0.22.0
Replies: 248
Views: 38808

Re: OpenMW 0.22.0

EDIT: Okay, might as well post what I found in the case that this proves to be useful for someone else. For whatever reason if I change the Ambient Sunrise Color settings under the Weather Blight section of the INI from 061,040,040 to 020,014,014 it causes that crash I mentioned above. Once I replac...
by Wolvman
22 Mar 2013, 03:58
Forum: Organisation and Planning
Topic: OpenMW 0.22.0
Replies: 248
Views: 38808

Re: OpenMW 0.22.0

Thought I should go ahead and report this here real quick. I just downloaded the 64-bit version of 0.22 from Ace's link and it keeps crashing whenever I try to load it. The only thing checked off in the mod list is Morrowind's esm file. The previous versions of OpenMW did not crash on me so either I...
by Wolvman
14 Nov 2012, 18:15
Forum: Feature Requests and Suggestions
Topic: Quick Scripting Suggestion
Replies: 4
Views: 1364

Re: Quick Scripting Suggestion

I for one would certainly be happy with improved alternatives to this system. Whatever works as long as it gets the job done. :D
by Wolvman
14 Nov 2012, 17:52
Forum: Feature Requests and Suggestions
Topic: Quick Scripting Suggestion
Replies: 4
Views: 1364

Re: Quick Scripting Suggestion

Ah, I understand. I have one more question however. Would it be possible for modders with knowledge of C++ to be able to program such scripting functions into OpenMW themselves at some point, perhaps through an engine based plugin if not directly? I ask because I'll be taking a few college courses o...
by Wolvman
14 Nov 2012, 00:22
Forum: Feature Requests and Suggestions
Topic: Quick Scripting Suggestion
Replies: 4
Views: 1364

Quick Scripting Suggestion

Hey everyone. I was wondering if the OpenMW team is planning on adding any sort of automatic script attaching functions to the game at some point. By that I mean a way to have a desired script(s) attach to NPCs/Creatures/Activators/Ect. automatically as they spawn around the player without messing w...
by Wolvman
16 Aug 2012, 17:44
Forum: Off Topic
Topic: Hand-to-hand Formula
Replies: 9
Views: 2482

Re: Hand-to-hand Formula

Awesome. That's great to hear :D .
by Wolvman
16 Aug 2012, 16:26
Forum: Off Topic
Topic: Hand-to-hand Formula
Replies: 9
Views: 2482

Re: Hand-to-hand Formula

Well, it seems Hrnchamd (the developer of MCP) has posted some input on the matter a few days ago. Figured a link to it might help you guys out a bit.

http://forums.bethsoft.com/topic/109721 ... -analysis/
by Wolvman
02 May 2012, 17:55
Forum: Support
Topic: OpenGL or Direct3D9
Replies: 2
Views: 1452

Re: OpenGL or Direct3D9

Ah, I see. Thank you for the info. Guess I'm sticking with DirectX then.
by Wolvman
02 May 2012, 02:17
Forum: Support
Topic: OpenGL or Direct3D9
Replies: 2
Views: 1452

OpenGL or Direct3D9

So can someone explain to me what the pros and cons are for both of these options? Thanks.