Search found 32 matches

by Kloppix
12 Oct 2018, 15:51
Forum: Support
Topic: Reset death counter
Replies: 5
Views: 1236

Reset death counter

It’s there a hack to reset a death counter? I even tried to create a function that kept resurrecting and killing the same NPC in order to create a variable overflow.

Maybe editing a save?

Idea for future releases: Implement a SetDeadCount function.
by Kloppix
29 Sep 2018, 13:23
Forum: Mod Compatibility
Topic: lothavor's legacy
Replies: 8
Views: 3490

Re: lothavor's legacy

I’m playing Lothavor's Legacy right now. I will try to post some workarunds as I discover them. Diane’s swimming race: Problem: (?) According to the script "li_AI_i_Diane_race1", the function AIActivate was buggy in Morrowind so he putted several activators ouside their cells. It seems OpenMW don’t ...
by Kloppix
03 Dec 2017, 19:26
Forum: Support
Topic: High mercantile == buying/selling prices ridiculous low
Replies: 4
Views: 1738

High mercantile == buying/selling prices ridiculous low

This bug was fixed by the Morrowind Code Patch and is not (yet) implemented in OpenMW. As workaround I made a ring with constant drain mercantile to wear when trading. It’s there a better way?
by Kloppix
13 Nov 2017, 18:06
Forum: Off Topic
Topic: Worst Race in morrowind?
Replies: 22
Views: 13105

Re: Worst Race in morrowind?

My last character was a Bosmer. I liked it so much that I’m playing a Bosmer again. 8-)
by Kloppix
08 Nov 2017, 09:02
Forum: Mod Compatibility
Topic: Do NOT ask Abot about OpenMW compatibility
Replies: 24
Views: 12316

Re: Do NOT ask Abot about OpenMW compatibility

Jeez. The hostility for simply asking is shocking. Honestly, I'd be half inclined to instead ask him if I could make his mods compatible for him, then send him the new version that he could be considered to have sole rights to. But to be perfectly frank, if he's going to respond with such absurd ho...
by Kloppix
25 Oct 2017, 18:45
Forum: Support
Topic: World map empty after loading a save game. (Debian)
Replies: 1
Views: 1122

World map empty after loading a save game. (Debian)

The World map works as intended. As you explore, the brown squares are replaced with color squares. However the map resets to brown when loading a save game. No error is logged. Is this a known bug or just me? I’m using the generic build 0.42 on Debian Sid. I cannot test the native Debian Package as...
by Kloppix
20 Oct 2017, 22:01
Forum: Support
Topic: Issues with Debian Sid and the generic builds
Replies: 0
Views: 843

Issues with Debian Sid and the generic builds

The version 0.41 from the Debian repositories seems to work fine, but for some reason the generic builds are giving me problems like not detecting my main monitor, missing textures with several mods and aquatic creatures above the sea level. The issues happen with 0.41 as well as 0.42. Am I doing so...
by Kloppix
03 Oct 2017, 09:55
Forum: Off Topic
Topic: Release stats
Replies: 11
Views: 2419

Re: Release stats

When I found OpenMW, weapons weren’t implemented so there was not much to do. However I was pretty excited. At the same time I didn’t want to create false hopes. The project sounded too ambitious to be viable. A couple of versions later came out 0.26 which implemented weapons. I shared Weird Sexy’s ...
by Kloppix
23 Sep 2017, 19:08
Forum: News
Topic: News of great things to come
Replies: 24
Views: 15730

Re: News of great things to come

Personally, I bought my copy from GOG, and just use Wine for the installer. So far as I can tell, the data files don't get corrupted. You can also use innoextract to unpack gog installers without using wine. Is available on most repositories. innoextract setup_tes_morrowind_goty_2.0.0.7.exe More in...
by Kloppix
20 Sep 2017, 09:41
Forum: Off Topic
Topic: Should I learn OpenMW-CS or Bethesda CS?
Replies: 7
Views: 2202

Re: Should I learn OpenMW-CS or Bethesda CS?

Thank you for your responses, guys. I’m liking OpenMW-CS more and more. (I'm still learning TES-CS at the moment though :P )