Search found 384 matches

by Jyby
08 May 2017, 22:16
Forum: Off Topic
Topic: Morrowind review
Replies: 8
Views: 2434

Re: Morrowind review

I really enjoy LGR. I think his videos inform me about a lot of games I frankly have no time to investigate. It's nice to play his videos in the background and do work.

https://www.youtube.com/watch?v=9ulRPOQVKsQ

https://www.youtube.com/watch?v=mHdOYw27GOM
by Jyby
08 May 2017, 22:12
Forum: Support
Topic: 0.41 lags on Mac OS
Replies: 3
Views: 1285

Re: 0.41 lags on Mac OS

Unfortunately, I don't think your macbook is equipped to run OpenMW decently. Have you tried reducing the water details and the game resolution?
by Jyby
08 May 2017, 22:09
Forum: Infrastructure
Topic: Forum code highlighting? (C++, Morrowind, OpenMW)
Replies: 8
Views: 2268

Re: Forum C++ code highlighting?

Thanks Igro

@everyone and @AnyOldName3,

I wonder if we can work with highlightjs and write a highlighter for MW / OpenMW script.

http://highlightjs.readthedocs.io/en/la ... uests.html
by Jyby
08 May 2017, 03:04
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 9002

Re: Logic and (&&) is unsupported?

Even then, why doesn't OpenMW support them? Seems kind of essential to me. Are they? You can do almost anything with if, else if, else and negation operators. Albeit code duplication. // and if(1 && 2) { foo } if(1) { if(2) { foo } } // or if(1 || 2) { foo } if(1) { foo } else { if(2) { foo } } // ...
by Jyby
08 May 2017, 01:21
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 12264

Re: C vs C++

I know what safety-critical systems are, that is also a problem area for Java but I was just focussing on your statement about Java being used in real-time systems. In order to be real-time you need to meet certain requirements otherwise you'll always be referred to as near-real-time. I mean you ca...
by Jyby
07 May 2017, 23:41
Forum: Feature Requests and Suggestions
Topic: Varying view distance
Replies: 10
Views: 2891

Re: Varying view distance

It's worth pointing out that Visvaldis's height based fog patch already does this, by implementing a heavier fog at lower altitudes. Standing higher up, say on the slopes of red mountain, lets you see very much further than when you're down in the thick of it. This is interesting. Because IIRC our ...
by Jyby
07 May 2017, 23:36
Forum: TES3MP
Topic: A developer overview of tes3mp's status, goals & challenges
Replies: 24
Views: 11831

Re: A developer overview of tes3mp's status, goals & challen

Xandaros wrote:Maybe a slightly controversial standpoint, but would anyone actually expect it to be bug-free?
As long as you can lift all the restrictions, I am fine with that :)
Well I bet we can assume there is no way this going to be exploit free. :twisted:
by Jyby
07 May 2017, 23:28
Forum: Infrastructure
Topic: Forum code highlighting? (C++, Morrowind, OpenMW)
Replies: 8
Views: 2268

Forum code highlighting? (C++, Morrowind, OpenMW)

Since out project is >90% C++, can we get some C++ code highlighting for

Code: Select all

[Code]
[/code] tags?
by Jyby
07 May 2017, 23:21
Forum: General Development
Topic: Need advice with CharacterPreview / InventoryPreview
Replies: 2
Views: 959

Need advice with CharacterPreview / InventoryPreview

I'm trying to get the osg::Texture2D from an InventoryPreview instance that I've made. The problem is, it's basically missing the actual character preview texture, i.e. the osg::Image is empty. Also note, I understand my implementation might be counter to the desired design. I'm just trying to hack ...
by Jyby
07 May 2017, 20:44
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 12264

Re: C vs C++

You can turn off JIT compiling and create a binary directly. We do that for real-time / performance reasons at my company. Yeah, it's real-time until the GC comes around and stops the whole thing... so yeah, not real-time. Not to be used in mission-critical systems. I just find it really hard to re...