Search found 49 matches

by HeadClot
22 Aug 2014, 10:11
Forum: Feature Requests and Suggestions
Topic: [editor] Blender/OpenCS integration (post 1.0)
Replies: 18
Views: 5029

Re: [editor] Blender/OpenCS integration (post 1.0)

Anyway, even without this feature you should have a far easier time with moving resources in and out of OpenMW content projects. We are planning to revamping the resources management after 1.0 and that will include a few nifty OpenCS features that will simplify this task a lot. What features are we...
by HeadClot
22 Aug 2014, 06:53
Forum: Organisation and Planning
Topic: Matt Grandstaff and Android Development
Replies: 102
Views: 22064

Re: Matt Grandstaff and Android Development

No, neither of those things is necessary. However, we shouldn't go about screaming "WE'VE BROUGHT MORROWIND TO ANDROID!" because we really haven't (though sandstranger's work was pretty boss). Basically, Android support is a stealth feature until we get a sizable amount of third-party standalone co...
by HeadClot
22 Aug 2014, 03:07
Forum: Organisation and Planning
Topic: Matt Grandstaff and Android Development
Replies: 102
Views: 22064

Re: Matt Grandstaff and Android Development

I mean, you don't even need to port the assets to Android. We're just not supposed to tout OpenMW as "Morrowind on Android", which we never even did (and we should try to keep people from shouting about it). Ok, So should we change the project name? Just curious here or should we not port to androi...
by HeadClot
22 Aug 2014, 03:03
Forum: General
Topic: [Interest Check] Tutorial Series for OpenMW on 3D Art
Replies: 17
Views: 6006

Re: [Interest Check] Tutorial Series for OpenMW on 3D Art

I would love to see a tutorial series on this topic and I think that it would be very enlightening. I am going to do a tutorial on Motion Capture with 3 to 4 PlayStation Eyes. Since there is no decent tutorial on that. :) Hey just a heads up - I am also currently learning C++ as per this thread . I...
by HeadClot
22 Aug 2014, 02:42
Forum: Organisation and Planning
Topic: Matt Grandstaff and Android Development
Replies: 102
Views: 22064

Re: Matt Grandstaff and Android Development

So we are OK to port the engine (not the assets or story from what I am gathering) to android?

Either way I am happy we are allowed to continue :)
by HeadClot
22 Aug 2014, 02:32
Forum: General
Topic: Learning C++ and OpenGL to extend OpenMW
Replies: 2
Views: 1561

Learning C++ and OpenGL to extend OpenMW

Hey everyone, So I am currently learning C++ and soon after OpenGL. I want to contribute to the OpenMW project as well as understand what programmers do. With that said there is more reason learning C++ and OpenGL. I made a post at the top of this thread Here is the Contents of the post that I linke...
by HeadClot
21 Aug 2014, 00:41
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 49597

Re: Updating original assets to Ogre3D

I think before work on the asset replacement should start we need to make OpenMW more artist friendly. Otherwise (Artists) are going to have a very hard time being independent from the programming team by not bugging them every 5 minutes for something that needs to be done. So It would be best to ge...
by HeadClot
19 Aug 2014, 22:59
Forum: Off Topic
Topic: Unwritten: Echoes of Twilight
Replies: 11
Views: 5291

Re: Unwritten: Echoes of Twilight

viralata wrote:It seems those druid gamework guys have changed the Unwritten name to Witanlore. I've found that when I went into their website.

Funny enough, they're running a new Kickstarter, but it seems to be a different game than the previous one
They are using UE4 as well :)
by HeadClot
19 Aug 2014, 22:21
Forum: General
Topic: Collab program testing
Replies: 6
Views: 2220

Re: Collab program testing

Deonsion wrote:Hi all. Working on the collaboration setup right now with Berandas, but can't figure out what to use for a web based collaboration system.

Here is something I found: http://collabtive.o-dyn.de/

Anyone else have an opinion on this?
I would recommend Google drive and docs aswell :)
by HeadClot
19 Aug 2014, 22:19
Forum: General
Topic: [Interest Check] Tutorial Series for OpenMW on 3D Art
Replies: 17
Views: 6006

Re: [Interest Check] Tutorial Series for OpenMW on 3D Art

Okulo wrote:With all the upcoming VR tech, I can see OpenMW having real mocap. You know, PrioVR and stuff.
I would love to see VR in OpenMW :D