Search found 49 matches

by HeadClot
18 May 2018, 23:15
Forum: Organisation and Planning
Topic: Gamepad Support Discussion Thread
Replies: 19
Views: 8526

Re: Gamepad Support Discussion Thread

Greendogo wrote:
11 Apr 2018, 09:38
Since Morrowind is coming to the Xbone in 6 days, and my gf has an Xbone, I mightily intend to continue my Gamepad GUI research very soon.
We could technically export OpenMW to Xbox one via the Xbox Creators Program.

https://www.xbox.com/en-US/developers/creators-program
by HeadClot
25 Apr 2018, 08:52
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 72
Views: 24923

Re: OpenGEX as .Nif alternative for OpenMW

psi29a wrote:
19 Apr 2018, 20:55
HeadClot wrote:
19 Apr 2018, 20:03
I say we go with GLTF 2.0 as it is quickly being adopted as an industry standard.
Citation needed.
https://www.khronos.org/gltf/

Search for "COLLADA and glTF 3D Asset Formats" and "Industry Support for glTF"
by HeadClot
19 Apr 2018, 20:03
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 72
Views: 24923

Re: OpenGEX as .Nif alternative for OpenMW

I say we go with GLTF 2.0 as it is quickly being adopted as an industry standard.
by HeadClot
19 Apr 2018, 19:40
Forum: Off Topic
Topic: Insanely Cool Morrowind Modding Manual
Replies: 2
Views: 1276

Re: Insanely Cool Morrowind Modding Manual

Oh nice thanks for the info :)
by HeadClot
05 Apr 2018, 02:11
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 508
Views: 321398

Re: [WIP] Android port testing

Hey got a question about the android port of OpenMW.

Does it support controllers?
by HeadClot
05 Dec 2017, 12:16
Forum: Feature Requests and Suggestions
Topic: Blender as terrain editor (bLandscapeTools)
Replies: 4
Views: 2129

Re: Blender as terrain editor (bLandscapeTools)

I talked to the dev behind this. He said the next release should be before Christmas IIRC.
by HeadClot
31 Aug 2016, 21:51
Forum: Off Topic
Topic: An OpenMW "competitor" or scam?
Replies: 23
Views: 8791

Re: An OpenMW "competitor" or scam?

philjord wrote:That's a very easy question to answer:
OpenMW = C++
Call of Morrowind = Java

Different languages.

And OpenMW didn't exist when I started too. :)
Is there or Will there be some kind of tooling or mod kit for your engine?
by HeadClot
30 Aug 2014, 23:58
Forum: General
Topic: Boner3D - Auto rigging software
Replies: 3
Views: 2142

Re: Boner3D - Auto rigging software

SquireNed wrote:Doesn't look like it offers anything that Maya or Blender don't already offer internally. I saw some improperly mapped vertices as well.
On the hands or somewhere else? Just curious here :)
by HeadClot
30 Aug 2014, 23:46
Forum: General
Topic: Boner3D - Auto rigging software
Replies: 3
Views: 2142

Boner3D - Auto rigging software

Hey everyone, Recently discovered a bit of software on Steam Greenlight called Boner3D. Here is a video of it in action. https://www.youtube.com/watch?v=ikxkYU6Ebhk What does it do? It weights the character mesh to the skeleton as well as plays animations to make sure that nothing is wrong with said...
by HeadClot
22 Aug 2014, 10:18
Forum: Organisation and Planning
Topic: Matt Grandstaff and Android Development
Replies: 102
Views: 22056

Re: Matt Grandstaff and Android Development

Yes it is. We should probably slowly warm up to get the example suite development going again (so we have something we can showcase with Android). OpenCS isn't that far off. If we are limiting us to interiors (for the time being), then we are only missing two record types and a few fixes here and t...