Search found 241 matches

by Br0ken
07 Mar 2019, 15:59
Forum: Off Topic
Topic: A tale of two MP mods - openMW/TES3MP and Skyrim Together
Replies: 14
Views: 2524

Re: A tale of two MP mods - openMW/TES3MP and Skyrim Together

Holy cow, Skyrim Together team has almost $25k income per month from Patreon! :shock:
And looks like Bethesda has no legal complaints about it...
by Br0ken
06 Mar 2019, 11:03
Forum: General
Topic: OpenMW: my thoughts on the way forward
Replies: 29
Views: 4888

Re: OpenMW: my thoughts on the way forward

Greendogo wrote:
06 Mar 2019, 09:31
OpenMW doesn't mean Open Morrowind, except it does until 1.0. ;)
Yeah, or it could be Open Massive Worlds, for example.
by Br0ken
20 Feb 2019, 09:54
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 108842

Re: Elder-scrolls IV Oblivion

cc9cii wrote:
19 Feb 2019, 23:01
I don't know if I'm doing something wrong or if Ogre has limitations with skinned meshes.
Latest FO3 video looks quite good.
Are you found some workaround for this skinning issue?
by Br0ken
15 Feb 2019, 16:31
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 108842

Re: Elder-scrolls IV Oblivion

cc9cii wrote:
18 Jan 2019, 00:49
Just a quick message to say that the new NIF code restructuring is making progress.
Your latest videos are just amazing! So much progress! Don't ever think to stop. ;)
And thanks for your hard work!
by Br0ken
31 Jan 2019, 21:10
Forum: General Development
Topic: Shadows
Replies: 310
Views: 65760

Re: Shadows

So, is it ready to merge?
by Br0ken
04 Dec 2018, 19:58
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 15209

NVIDIA open sources PhysX

NVIDIA has announced that simulation engine PhysX is to go open source under the simple BSD-3 license for desktop and mobile applications. The EULA remains unchanged for applications that run on XBox One, Playstation 4, and Switch. Read the announcement on NVIDIA’s blog and access the source code o...
by Br0ken
11 Sep 2018, 18:07
Forum: General Development
Topic: Shadows
Replies: 310
Views: 65760

Re: Shadows

AnyOldName3 wrote:
10 Sep 2018, 12:33
Post-processing is one thing I'm considering, and it's probably the lowest hanging fruit in terms of graphical stuff added per unit work.
Or maybe proper distant land? ;)
by Br0ken
13 Aug 2018, 13:19
Forum: General Development
Topic: Shadows
Replies: 310
Views: 65760

Re: Shadows

A patreon just for AnyOldName3? I appreciate your work but this seems dividing the community and born of an internal conflict. Me as final user of OpenMW feel confused, long time ago I asked about donating in patreon for OpenMW and I want to, but they answered me there were no plans on doing this, ...
by Br0ken
09 Aug 2018, 12:07
Forum: General Development
Topic: Shadows
Replies: 310
Views: 65760

Re: Shadows

Then almost all developers are "childish", because they often use nicknames. Robert's approach is too corporate, as I think. Maybe better to use ID numbers instead? "User №637823 from Orwell Enterprise created a pull request." :lol: Thank you, AnyOldName3, I very appreciate all your work on OpenMW! ...
by Br0ken
08 Aug 2018, 12:11
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 23904

Re: Post 1.0 Plans

About non-NIF animation support:
Just found this library http://guillaumeblanc.github.io/ozz-animation/, looks quite good.
Fbx, Collada, obj, 3ds, dxf support (gltf2 in roadmap), recently updated, MIT license.

Or osganimation will be better for OpenMW?