Search found 642 matches

by Okulo
19 May 2018, 22:08
Forum: Off Topic
Topic: Morrowind HD?
Replies: 16
Views: 4205

Re: Morrowind HD?

I really doubt it.
by Okulo
14 May 2018, 21:46
Forum: General
Topic: [Tool] Open Mod Manager
Replies: 8
Views: 3091

Re: [Tool] Open Mod Manager

psi29a wrote:
14 May 2018, 14:36
Wat?

Sure you can, QtCreator just makes ui files... let PyQT (or PySide) load those ui files up. I did that for my worldsynth project.
Yeah but the integration is not as good. Besides, C++ isn't that difficult...
by Okulo
14 May 2018, 14:11
Forum: General
Topic: [Tool] Open Mod Manager
Replies: 8
Views: 3091

Re: [Tool] Open Mod Manager

I tried that, was immediately lost. Besides, if you use the PyQt bindings, you don't get to use the dead easy designer in Qt Creator!
by Okulo
13 May 2018, 09:02
Forum: Off Topic
Topic: Worst Race in morrowind?
Replies: 22
Views: 14115

Re: Worst Race in morrowind?

Jemolk wrote:
01 Nov 2017, 16:46
I also wouldn't play an Argonian or Khajiit in vanilla Morrowind, though, because of the annoying restrictions on boots and helmets. Thank goodness for mods that allow them to be adapted for beast races.
Well, Argonians are property anyway.
by Okulo
13 May 2018, 08:59
Forum: General
Topic: [Tool] Open Mod Manager
Replies: 8
Views: 3091

Re: [Tool] Open Mod Manager

Great idea, do port it over to C++! :P I suggest using the Qt5 framework for your frontend interface. It's an amazing piece of software with the Qt Creator IDE that supports both manually writing your interface and using their own drag-and-drop system. In fact, I learned some C++ by making an applic...
by Okulo
04 Apr 2018, 22:52
Forum: News
Topic: A solution to the AI problems?
Replies: 6
Views: 6568

Re: A solution to the AI problems?

Holy shit, navmeshes?! That is fantastic! Well done, Elsid, great job starting this up.
by Okulo
25 Feb 2018, 13:20
Forum: Off Topic
Topic: Two interesting PRs to watch
Replies: 16
Views: 14346

Re: Two interesting PRs to watch

Things like shadows (and the fog shader) are what I am paying attention to myself. One of the biggest reasons people are not using OpenMW is because they can't use MGEXE to prettify their Morrowind with shaders . I'm sure raevol is getting sick and tired having to tell the Morrowind subreddit that s...
by Okulo
23 May 2017, 13:02
Forum: Feature Requests and Suggestions
Topic: Make restocking vendor items stack like in vanilla MW
Replies: 2
Views: 1314

Re: Make restocking vendor items stack like in vanilla MW

Funny you should start about this. Just today the relevant bug report was picked up. :)
by Okulo
13 May 2017, 15:22
Forum: General Development
Topic: GUI localization
Replies: 23
Views: 5877

Re: GUI localization

Agreed. Except that I have done most of the rethinking already. Don't have the time to get into it right now. I will present it as a part of my large post-1.0 brain dump, once we have the 1.0 release out of the way. I can only imagine the size that this brain dump is going to be. Should we donate f...
by Okulo
09 Apr 2017, 14:07
Forum: Mod Compatibility
Topic: Julan Ashlander Companion
Replies: 61
Views: 27684

Re: Julan Ashlander Companion

Coming into this thread very late, using 0.41.0 (Jan. build with MacOS Sierra fixes), and been testing companion mods. I see .omwaddon patches at the top of this thread, and a note that they'll be updated to newer versions as needed, but the bottom of this thread seems to suggest issues are resolve...