Search found 427 matches

by silentthief
23 Sep 2019, 18:56
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 6254

Re: Asset Replacement Reboot

One thing I'd like if we were doing a MOAR reboot would be to make sure that all new assets have a PBR material set up... I'm all for this. I don't know much about it though (like can we get Blender made assets to support this or if NIF files exported from blender would allow this, for example). It...
by silentthief
23 Sep 2019, 18:46
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 513
Views: 393396

Re: OpenMW Nightly builds

Woahhh! It's been a while since I installed a nightly, but for some reason when I enter the game the framerate drops to around 1fps and I can somehow see certain objects through walls? It's very disorienting and unplayable. Did I do something wrong? Can you give a little more info? Which nightly an...
by silentthief
22 Sep 2019, 17:32
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 4015

-TESTERS NEEDED- for OpenCS Terrain Editing

Work on the OpenCS has had a recent breakthrough with unelsson having made land editing now possible. We can now make new land, or modify the original. We need testers to see if this works for you, if there are any issues, and what OS you got it to work on. Land shape editing is ready for testing Pl...
by silentthief
22 Sep 2019, 01:31
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 46031

Re: Terrain Editing

Thanks! There has been development from the old video, so I made a new one which better demonstrates what it can do: https://youtu.be/B1FCAOFqy-M That vid is awesome too. I really think that we should hype this up a little more. I mean, I know that I am excited, but perhaps there should be a single...
by silentthief
19 Sep 2019, 19:30
Forum: Mod Compatibility
Topic: Issues with Magical Trinkets of Tamriel
Replies: 10
Views: 2854

Re: Issues with Magical Trinkets of Tamriel

Checked the other foci this morning. Turns out the only thing you have to do to get them working is give the added NPC's 1 health. My theory is that the original engine allowed you to talk to a dead NPC simply because they existed and the mod used the ForceGreeting command to make it talk. I'm gues...
by silentthief
19 Sep 2019, 19:27
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 46031

Re: Terrain Editing

Land shape editing is ready for testing https://github.com/OpenMW/openmw/pull/2520 Please test it, try to break it, give me feedback. It should be functional, shouldn't crash. This looks awesome! I watched the video linked on the github page and I was excited for this (I understand that it was take...
by silentthief
19 Sep 2019, 12:25
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 39
Views: 14193

Re: A kind of crazy idea

I don't think I've posted about this experimental tool I made for OpenMW-CS, but it's basically a tool for doing land scaling. https://github.com/OpenMW/openmw/pull/2196 Took a quick look at the github page, and this looks like a useful add-on. Always good to have more tools for editing ST the editor
by silentthief
13 Sep 2019, 18:27
Forum: Off Topic
Topic: ORIGINAL Elder Scrolls CREATORS work on Elder Scrolls 2: Daggerfall SPIRITUAL SUCCESSOR
Replies: 1
Views: 1298

ORIGINAL Elder Scrolls CREATORS work on Elder Scrolls 2: Daggerfall SPIRITUAL SUCCESSOR

Zaric Zhakaron (from YouTube) explains that some of the original team of devs from elderscrolls 2: daggerfall have came together to try to create a spiritual successor to ES2 daggerfall. While I never played daggerfall (got into ES games on Morrowind, but it is on the bucket list to play) I assumed ...
by silentthief
13 Sep 2019, 14:46
Forum: Other Forks and Ports
Topic: Raspberry Pi 4
Replies: 15
Views: 5357

Re: Raspberry Pi 4

We have another user who was compiling on Pi4, and they got it working.

Perhaps this thread can help? viewtopic.php?f=8&t=6134

ST the hopeful helper
by silentthief
13 Sep 2019, 02:02
Forum: Support
Topic: install openmw/morrowind on ubuntu from CD
Replies: 6
Views: 1304

Re: install openmw/morrowind on ubuntu from CD

I regularly comment for ubuntu troubleshooting, but I never got the install to work without installing via wine, then using the launcher to pull from that install. Perhaps the installer needs looking into (or perhaps I simply did not know how to work the installer properly)? I own the GoTY disk set ...