Search found 424 matches

by silentthief
19 Aug 2013, 03:49
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 35081

Re: Art assets

Greendogo and I are in agreement that we should investigate using MakeHuman Meshes & skeleton, preferably modified for PG audiences... Not sure if this would be helpful or not, but is there any way to use pre-defined mocaps for animation? Reason I ask is there are plenty of free motion capture file...
by silentthief
15 Aug 2013, 03:03
Forum: Feature Requests and Suggestions
Topic: It's not a bug, it's a feature!
Replies: 12
Views: 7415

Re: It's not a bug, it's a feature!

Well, I never used it I only read about it here: http://www.uesp.net/wiki/Morrowind:Glitches

ST
by silentthief
12 Aug 2013, 01:05
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 35081

Re: Art assets

For some reason, I completely forgot that there is a exporter from blender thru niftools. I withdraw my earlier complaints and worries.

ST
by silentthief
08 Aug 2013, 21:16
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 35081

Re: Art assets

If we come up with a skeleton, complete with rigging and animation; does it have to be converted into NIF/KIF? Reason I ask is as far as I know the only way to do the conversion is through the 3DS max NIF converter (which only worked for max versions 3-5, and the older versions of max now are imposs...
by silentthief
08 Aug 2013, 21:09
Forum: Feature Requests and Suggestions
Topic: It's not a bug, it's a feature!
Replies: 12
Views: 7415

Re: It's not a bug, it's a feature!

I also remember some:
it only took a value of slowfall 1 to prevent damage from any height fall.
casting a combo of soultrap self, and any other effect made the other effect permanent (HUGE exploit)

ST
ps, I am sure that there are a bunch more I can't recall right now
by silentthief
07 Aug 2013, 02:14
Forum: Example-Suite
Topic: Art assets
Replies: 98
Views: 35081

Re: Art assets

Mod makers routinely distribute stuff not-quite-legally. A texture pack that uses modified versions of the original textures is copyright infringement, so is a modified model, and I am reasonably sure, so is a skeleton. Then the remake called better bodies by psychodogs studios is unusable by that ...
by silentthief
07 Aug 2013, 02:08
Forum: Off Topic
Topic: OpenMW is trendy!
Replies: 8
Views: 2939

Re: OpenMW is trendy!

Zedd wrote:OpenMW is trendy...
Its also listed as a "project spotlight" on freecode.com... found it there when researching something unrelated

ST
by silentthief
23 Jul 2013, 12:25
Forum: Off Topic
Topic: c++ and random number generation
Replies: 91
Views: 19981

Re: c++ and random number generation

coming from the world of oldschool basic programming (quickbasic GWbasic, and Basica), declaring at the beginning of a function is standard. I have just begun learning C, so it is interesting to read about this. I guess you see different ideas for structure with different languages.

ST
by silentthief
19 Jul 2013, 13:44
Forum: Feature Requests and Suggestions
Topic: Shield usage like in Oblivion
Replies: 4
Views: 2567

Re: Shield usage like in Oblivion

or perhaps a button on mouse is devoted to off hand (2nd weapon or shield, depending on what is equipped...)

ST
by silentthief
09 Jul 2013, 14:12
Forum: Feature Requests and Suggestions
Topic: Visual feedback for Escort Quests and Companions.
Replies: 8
Views: 4148

Re: Visual feedback for Escort Quests and Companions.

Heck, something like this could allow you to make a game where you have a party of NPCs instead of just you and it would play more like Icewind Dale or something. Could even go so far as to show stats for he NPC, etc etc. This. One dream I had of for a TC (which would probably be impossible in vani...