Search found 424 matches

by silentthief
26 Feb 2020, 20:38
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 416
Views: 153413

Re: Elder-scrolls IV Oblivion

EXCELLENT - I've always wanted to bust a cap in fargoth :D :D :D

ST
ps, in all seriousness, it is good that this is progressing.
by silentthief
26 Feb 2020, 20:37
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 44
Views: 11711

Re: Procedural generation based on land terrain texture grid

Can this feature generates grass based on the terrain type? Like instantaneous grass for Morrowind vanilla and mods? Yes, that's exactly what it's for. I mostly use it to generate forests, grass, random rocks etc. It probably takes a while to tune the settings to get best results though. Excited by...
by silentthief
21 Feb 2020, 00:34
Forum: Feature Requests and Suggestions
Topic: [Idea/Feature] Advanced map markers/annotations
Replies: 4
Views: 943

Re: [Idea/Feature] Advanced map markers/annotations

When I play Morrowind I use map annotations to remember where things are, what I already have explored and so on. So it would be super awesome: - If annotations could be attached directly to ?landmarks? - Support for color coding or even multiple Icons would make things a lot easier (as there would...
by silentthief
20 Feb 2020, 01:01
Forum: Support
Topic: journal fix?
Replies: 5
Views: 980

Re: journal fix?

I *think* the reason that there has not yet been a reply on this is that this could possibly be caused by mods. So, to help try to start the discussion could you give us the list of mods you have?

ST
by silentthief
16 Feb 2020, 16:20
Forum: Join the team
Topic: Application: 1Zero
Replies: 8
Views: 1657

Re: Application: 1Zero

Welcome to the forums.

ST
by silentthief
08 Feb 2020, 13:39
Forum: Support
Topic: Issue with blessings from shrines. Possible mod issue?
Replies: 6
Views: 960

Re: Issue with blessings from shrines. Possible mod issue?

Is this how it was in OG morrowind too or is this an openmw thing? If it's always been like this I guess I never chose Atronach before or I was never paying that much attention. Yes, the way the vanilla/original Morrowind worked was to do this. Specifically, any incoming spell as a chance to be abs...
by silentthief
01 Feb 2020, 14:24
Forum: Editor Development
Topic: 3D editing
Replies: 37
Views: 18779

Re: 3D editing

Some other keyboard shortcuts could be useful too, like "drop object to ground" and "drop object to first colliding object below", and should be easy to develop. Any other suggestions for object editing shortcuts? There is precedent for this. The vanilla CS has the "F" hotkey to drop items to the g...
by silentthief
01 Feb 2020, 14:21
Forum: General Development
Topic: Weird openmw-cs problem
Replies: 5
Views: 1409

Re: Weird openmw-cs problem

(full disclosure - not a dev and haven't modded in a while) I *believe* that the behavior in vanilla morrowind is to default to an interior lighting setting when the interior ambient lighting setting is not found or else may simply ignore ambient light settings when more than one found. There is evi...
by silentthief
29 Jan 2020, 22:02
Forum: TES3MP
Topic: Play two players in tes3mp on one PC using ASTER
Replies: 3
Views: 1376

Re: Play two players in tes3mp on one PC using ASTER

I'd like to add - let us know how this goes. This may be another way for people to try multiplayer if interested, and this option may be something worth keeping in our notices/knowledge base.

ST the knowledgable
by silentthief
30 Dec 2019, 13:58
Forum: Content Development
Topic: Develop a standalone game/total conversion
Replies: 2
Views: 872

Re: Develop a standalone game/total conversion

Hello, If you are looking to do a TC or something like that, then you should look into the discussion regarding the example suite. This is the place where people have discussed the idea of creating a new game not based upon bethesda's intellectual property (the game assets, the land of Vvardenfell, ...