Search found 120 matches

by NullCascade
20 Nov 2012, 19:55
Forum: Feature Requests and Suggestions
Topic: 2 Ideas, both quite huge tasks
Replies: 31
Views: 9649

Re: 2 Ideas, both quite huge tasks

Online play would be pretty horrible. But I'd absolutely love to be able to do co-op. Grab a friend, jump on Skype, do some adventure. I do believe Morrowind could do well with a small party (3-4 players MAX), but it'd make a really cruddy MMO.
by NullCascade
10 Nov 2012, 23:50
Forum: Off Topic
Topic: Did you guys know this about Rollercoaster Tycoon?
Replies: 15
Views: 4259

Re: Did you guys know this about Rollercoaster Tycoon?

Some dude named MonotoneTim on Twitch.tv streams this game at least once a week.

Opening it up in IDA Pro did not reveal anything near appealing. Extending it would certainly be a chore, but one could do if they cared enough.
by NullCascade
20 Oct 2012, 02:17
Forum: General Development
Topic: Cell load performance
Replies: 33
Views: 5614

Re: Cell load performance

Attached is a comma-separated export of a profiling done with VerySleepy. May or may not actually be useful.

Columns are: Name, Exclusive, Inclusive, % Exclusive, % Inclusive, Module, Source File, Source Line. Source not attached on this machine.
by NullCascade
20 Oct 2012, 01:40
Forum: General Development
Topic: Cell load performance
Replies: 33
Views: 5614

Re: Cell load performance

Another round of tests with the same build on my laptop. Using public release of OpenMW 0.18 (Windows 32-bit build). Test #1: Using Morrowind Data Files (fully modded, only Morrowind.esm used). System: Details Cells Loaded: 5,-11; 5,-10; 5,-9; 6,-11; 6,-10; 6,-9; 7,-11; 7,-10, 7,-9 (Exiting Beshara)...
by NullCascade
19 Oct 2012, 20:34
Forum: General Development
Topic: Cell load performance
Replies: 33
Views: 5614

Re: Cell load performance

I do have Visual Studio 2010 hooked up to a validly compiling dev environment of OpenMW. That might be a problem. Visual Studio means Windows and I don't think there are any free profiling tools available for Windows (someone correct me please, if I am wrong). Ideally we should try to find a Linux ...
by NullCascade
19 Oct 2012, 20:24
Forum: General Development
Topic: Cell load performance
Replies: 33
Views: 5614

Re: Cell load performance

Unfortunately the only reliable way to find out is to get someone with slow loading to profile the crap out of it. As a slow loader with tech experience, would be happy to help with that. Though I'd need to read up on profiling and the like or have someone walk me through it. I do have Visual Studi...
by NullCascade
19 Oct 2012, 20:05
Forum: General Development
Topic: Cell load performance
Replies: 33
Views: 5614

Re: Cell load performance

Can we have at least one more person testing it? I would like a confirmation before I proclaim that we have a problem. Using public release of OpenMW 0.18 (Windows 32-bit build). Test #1: Using Morrowind Data Files (fully modded, only Morrowind.esm used). System: Details Cells Loaded: 5,-11; 5,-10;...
by NullCascade
16 Oct 2012, 04:55
Forum: Support
Topic: Textures arnt loading.
Replies: 8
Views: 2559

Re: Textures arnt loading.

When I load up open mw it say's that morrowind.esm loaded. Morrowind, Tribunal and Bloodmoon bsa'a have loaded. It even say's that the data dir is correct. Then why is everything white? I went to seyda neen and balmora, no changes. I noticed this today too, when compiling it myself with a x86 build...
by NullCascade
05 Oct 2012, 22:42
Forum: Join the team
Topic: Application - Cory Cohen
Replies: 8
Views: 2632

Re: Application - Cory Cohen

Finally I started reading the forums, which was probably the most confusing part of my new user experience, because it took me several visits to the forums to figure out that there were two forums (an old one and a new one). If the old forum has been migrated the new forum, it should probably be re...
by NullCascade
10 Jul 2012, 18:43
Forum: General
Topic: [Research Request] God mode
Replies: 20
Views: 7622

Re: [Research Request] God mode

It should stop all spell effects that are not created by the player as well.

Note that this allows you to kill yourself by having your spells reflected back on you.