Search found 268 matches

by Amenophis
03 Apr 2019, 23:15
Forum: General
Topic: SimpleModManager - Now with linux support!
Replies: 6
Views: 3077

Re: SimpleModManager - Now with linux support!

This is looking very good. The last missing feature now is merging objects like Testool does. Sadly I don't know if their source code is anywhere available.
by Amenophis
02 Apr 2019, 17:50
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 404
Views: 68400

Re: Android part 2

Don't know if works like that on android but deserves a try.
Put " signal in the path line.
data="/storage/emulated/0/MODS/B_heads/"
by Amenophis
19 Mar 2019, 17:45
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 80497

Re: OpenMW 0.45.0

Atahualpa wrote:
19 Mar 2019, 16:42
Sorry, Amenophis! I thought about demonstrating that feature, but didn't know how to integrate it. Your mod would have been an option... Too late, I guess. (Alas, I also had to sacrifice numerous other issues to streamline the video.)
No problems. The video is impeccable. Congratulations!
by Amenophis
19 Mar 2019, 03:04
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 80497

Re: OpenMW 0.45.0

Great video! But I think the new per-group animation replacer feature should be showed too.
I did this mod soon after the merge. Sorry for the shameful propaganda.
https://www.nexusmods.com/morrowind/mods/45853
by Amenophis
15 Feb 2019, 13:03
Forum: General Development
Topic: Animated doors
Replies: 7
Views: 1619

Re: Animated doors

I was thinking in the Cell to Cell animated door type like Skyrim.
https://youtu.be/kyRXLZFsx5o?t=996
by Amenophis
28 Jan 2019, 23:02
Forum: General Development
Topic: Native Animated Containers and Graphics Herbalism support
Replies: 22
Views: 4198

Re: Native Animated Containers and Graphics Herbalism support

@Akortunov First, thank you for the Glow in the Darkh support. It's always welcome when OpenMW engine is updated to support modern ways of doing things.
So, the OpenMW version will emit lights the way older mods did? Would be totally hardcoded or will require an esp/omwaddon?
by Amenophis
09 Jan 2019, 22:54
Forum: Mod Compatibility
Topic: Illuminated Order
Replies: 7
Views: 1388

Re: Illuminated Order

I've already report this issue in the tracker. Take a look at the details to know how the scripts should work. https://gitlab.com/OpenMW/openmw/issues/2913#change-20432 In vanilla the clone can't move but will attack and spawn over the main plataform. In OpenMW it spawned somewhere in the corners of...
by Amenophis
06 Jan 2019, 16:47
Forum: Feature Requests and Suggestions
Topic: Distant Statics Placeholder
Replies: 27
Views: 6679

Re: Distant Statics Placeholder

Love you, akortunov!!
by Amenophis
02 Jan 2019, 21:01
Forum: General Development
Topic: Dehardcode weapon types behaviour
Replies: 10
Views: 2756

Re: Dehardcode weapon types behaviour

Loving that! This a great step ahead of MWSE/Morrowind current capabilities. Please, make it happen, Zini.
by Amenophis
01 Nov 2018, 00:47
Forum: General Development
Topic: Weapon sheathing
Replies: 46
Views: 13766

Re: Weapon sheathing

Spoiler: Show
Thank you. This is good news. Congratulations.