Search found 511 matches

by cc9cii
20 Feb 2014, 13:20
Forum: Organisation and Planning
Topic: OpenMW 0.29.0
Replies: 296
Views: 63230

Re: OpenMW 0.29.0

I can give this a try, but at the moment I can't get past avcodec-54.dll crashing playing the initial movie to try saving/loading. I'll have one more go (with the 2 line changes in ESM) and report back.
by cc9cii
20 Feb 2014, 00:07
Forum: Organisation and Planning
Topic: OpenMW 0.29.0
Replies: 296
Views: 63230

Re: OpenMW 0.29.0

I was typing as fast as I could to correct it but it was still too late!
by cc9cii
20 Feb 2014, 00:03
Forum: Organisation and Planning
Topic: OpenMW 0.29.0
Replies: 296
Views: 63230

Re: OpenMW 0.29.0

:-) Thanks scrawl for setting me straight. I was just poking around and thinking out loud so it wasn't really a considered analysis as such. :-)
by cc9cii
19 Feb 2014, 23:43
Forum: Organisation and Planning
Topic: OpenMW 0.29.0
Replies: 296
Views: 63230

Re: OpenMW 0.29.0

EDIT: scratch crazy comment ;-)

Anyway, not sure why the code is in the audio codec part of the switch statement. Aren't we playing a video?
by cc9cii
19 Feb 2014, 22:04
Forum: Organisation and Planning
Topic: OpenMW 0.29.0
Replies: 296
Views: 63230

Re: OpenMW 0.29.0

Sorry if I'm stating the obvious but mVideoState::AudioTrack is uninitialised which results in a null pointer when trying to get its audio clock value: // accumulate the clock difference double diff = mVideoState->get_master_clock() - mVideoState->get_audio_clock(); mAudioDiffAccum = diff + mAudioDi...
by cc9cii
19 Feb 2014, 13:46
Forum: Organisation and Planning
Topic: OpenMW 0.29.0
Replies: 296
Views: 63230

Re: OpenMW 0.29.0

getting the same trace for windows x64 msvcr110d.dll!_NMSG_WRITE(int rterrnum) Line 226 C msvcr110d.dll!abort() Line 72 C msvcr110d.dll!_wassert(const wchar_t * expr, const wchar_t * filename, unsigned int lineno) Line 155 C openmw.exe!boost::shared_ptr<MWSound::Sound>::operator->() Line 653 C++ ope...
by cc9cii
15 Feb 2014, 11:55
Forum: Support
Topic: MinGW64 complains about loss of precision
Replies: 2
Views: 1692

Re: MinGW64 complains about loss of precision

Thanks, using DWORD_PTR compiles that file. Still compiling the rest... By the way, I built Qt-4.8 using msvc and the tools generated (e.g. moc.exe) uses MS style paths. Had to manually edit <source dir>/winbuild/components/CMakeFiles/components.dir/build.make Edit: almost there, linking openmw.exe,...
by cc9cii
15 Feb 2014, 08:40
Forum: Infrastructure
Topic: Wiki update for Windows builds
Replies: 7
Views: 3196

Re: Wiki update for Windows builds

I was just comparing the DLLs that I have to those packaged in 64bit distro http://sourceforge.net/projects/openmw/files/openmw/openmw-0.28.0/ I simply assumed you've built them :) I spent some time getting ffmpeg 2.1.3 built (actually the tip of 2.1 branch using git). With a bit of stuffing around ...
by cc9cii
15 Feb 2014, 08:17
Forum: Support
Topic: MinGW64 complains about loss of precision
Replies: 2
Views: 1692

MinGW64 complains about loss of precision

I've successfully built Debug/Rel versions using msvc-11.0. I've been trying to get to the bottom of avcodec-54.dll sometimes crashing, but I just can't get the ffmpeg-git-1eabd71 version to compile with msvc (to get a debug DLL). Later versions of ffmpeg compile ok, but I don't know whether they'll...
by cc9cii
13 Feb 2014, 02:35
Forum: Infrastructure
Topic: Wiki update for Windows builds
Replies: 7
Views: 3196

Re: Wiki update for Windows builds

Ok, will do. But first I would like to confirm that I got it built correctly before I update the wiki. Everything builds and runs, but some bits don't work correctly. It isn't clear if they are real issues or if I didn't select some option during the build... For example the game does not start in B...