Search found 574 matches

by Tarius
18 Feb 2012, 07:48
Forum: Feature Requests and Suggestions
Topic: Construction Set ideas
Replies: 9
Views: 2957

Re: Construction Set ideas

Another idea is the ``drop here'' command. It is common in other editor (AFAIK): the idea is put an item mid air over where you want it. Now execute the command and the item is correctly placed on the surface under it. Think about drawing a table: Put the table in the room. ``drop here'' the table ...
by Tarius
18 Feb 2012, 07:46
Forum: Feature Requests and Suggestions
Topic: Item rotation
Replies: 4
Views: 1881

Re: Item rotation

There is already a mod for MW taht allows you to position and rotate stuff, I forget the name at the moment though. Would be a useful built in feature however.
by Tarius
16 Feb 2012, 21:32
Forum: Off Topic
Topic: morrowind gravity, movement etc.
Replies: 3
Views: 1628

Re: morrowind gravity, movement etc.

Here is a question/request. I know you guys will be implementing physics, and that likely means allowing updated .nif files. With MW, most stuff didnt have any physical characteristics specified, things like elasticity, mass, etc. Would it be possible to include whatever default values you make mesh...
by Tarius
12 Feb 2012, 02:05
Forum: General Development
Topic: Physics improvement
Replies: 272
Views: 48898

Re: Physics improvement

Ok, so I first just decided to check the end numbers to see if they were about right, they were not really, so one thing led to another and now this: I may not be a coder, but I did minor in physics. ~0.142876729 internal game unit to decameter(.1m) multiplication factor I left off the back digits a...
by Tarius
11 Feb 2012, 22:07
Forum: Off Topic
Topic: Morrowind voices
Replies: 4
Views: 2231

Re: Morrowind voices

sir_herrbatka wrote:
Do you think Morrowind would be better if it was voiced?
nope. To much pointless chickchat written without imaginativeness repated all over again.
You mean "chitchat". haha
by Tarius
09 Feb 2012, 06:15
Forum: Feature Requests and Suggestions
Topic: Updated Doors
Replies: 17
Views: 6607

Re: Updated Doors

My original post had nothing to do with portals.(prey? come on, when people think of portals, they think of the game named Portal) It simply has to do with collision/proximity activated doors, exactly like the ones in Skyrim. I did suggest this was a post 1.0 feature, but in reality all that would h...
by Tarius
05 Feb 2012, 21:46
Forum: Feature Requests and Suggestions
Topic: Construction Set ideas
Replies: 9
Views: 2957

Re: Construction Set ideas

Actually, I think there is already a way to export .nif from sketch up. I beleive I may have seen a tutorial on how to do it somewhere.
by Tarius
05 Feb 2012, 08:30
Forum: Feature Requests and Suggestions
Topic: Construction Set ideas
Replies: 9
Views: 2957

Re: Construction Set ideas

SL is where I got the idea for having the colored lines eminating out from a mesh when you are placing it so you can see where it is in relation to everything alot more easy. I suggested this 1 forum ago so the old thread is probably in the archives that go carried over. As for the rest of the stuff...
by Tarius
25 Jan 2012, 06:13
Forum: Feature Requests and Suggestions
Topic: Updated Doors
Replies: 17
Views: 6607

Re: Updated Doors

basically a cell change from exterior to interior (and the other way around) without a door. Just like a cell change in exteriors... just watch it ;) http://www.youtube.com/watch?v=rdy9ZKtJWzQ#t=3m32s Yea, this. I would essentially think it would be based upon collision activation(collision with in...
by Tarius
20 Jan 2012, 19:00
Forum: Feature Requests and Suggestions
Topic: Updated Doors
Replies: 17
Views: 6607

Updated Doors

While not something for 1.0, this would be nice to have added at some point.
Doors that work like Skyrim. The standard doors which you activate to go in or areas you walk up to and that activates the cell change.