How much caffiene did you drink before this?...EDIT2: http://www.youtube.com/watch?v=R0nwL0WfDGE - Just to tease. I'm hype. I'm actually hype.
Search found 574 matches
- 10 Apr 2012, 23:35
- Forum: Organisation and Planning
- Topic: Star-Demon's 0.12.0
- Replies: 28
- Views: 14961
Re: Star-Demon's 0.12.0
- 10 Apr 2012, 05:25
- Forum: Off Topic
- Topic: What really went wrong with Morrowind?
- Replies: 54
- Views: 25785
Re: What really went wrong with Morrowind?
Pretty sure that people that have lives do plenty of modding. I think of Fliggerty in particular.This is why CS only wants young people with no lives.
- 09 Apr 2012, 05:32
- Forum: Off Topic
- Topic: my weekend
- Replies: 8
- Views: 4491
Re: my weekend
Ya know, I go up to DC like once a year, I am wondering why I dont stop by there some time.
- 08 Apr 2012, 22:58
- Forum: Off Topic
- Topic: my weekend
- Replies: 8
- Views: 4491
Re: my weekend
Cool. I had no idea... you wore sunglasses. Yeah, only on days that end in 'Y'. :) I was hoping to find BethSoft's offices itself, but it was cool to see this place anyway. They had posters for Oblivion, Rage, and Skyrim all over their windows. The place was closed, so I coudn't go in. So you didnt...
- 05 Apr 2012, 18:50
- Forum: Editor Development
- Topic: Go?
- Replies: 35
- Views: 23701
Re: Go?
The one thing I can say here is: "Customizable"
You make it so that people can move stuff around to how they like it and most people will be happy.
You make it so that people can move stuff around to how they like it and most people will be happy.
- 05 Apr 2012, 18:44
- Forum: Off Topic
- Topic: Going on a trip!
- Replies: 6
- Views: 3244
Re: Going on a trip!
So you were not a guy at one point in time or are planning on not being one?Yes, I'm still a guy...
- 03 Apr 2012, 00:52
- Forum: Feature Requests and Suggestions
- Topic: [Post-1.0] Merchants not auto-equipping most valuable items
- Replies: 8
- Views: 6098
Re: [Post-1.0] Merchants not auto-equipping most valuable it
I guess the best idea is adding a line in the config file like ``Merchant behiavour=...'' where the user can set its favourite style. However, nice idea Tarius. One of the zillion mods I installed had a similar effect: Divayth Fyr become a merchant and could sell its rare daedric armour. Well I mor...
- 02 Apr 2012, 02:32
- Forum: General Development
- Topic: Making better use of Ogre's capbilities?
- Replies: 209
- Views: 106851
Re: Making better use of Ogre's capbilities?
(detached limbs, bad orientation, etc) While I am not an expert and dont know the details here of what you did, this really sounds at least in part like a bone naming problem. I have messed around with loading animations into a specific program and the bone naming structure was not an exact match. ...
- 02 Apr 2012, 00:57
- Forum: Organisation and Planning
- Topic: Projected release date with all currently-planned features.
- Replies: 23
- Views: 39769
Re: Projected release date with all currently-planned featur
The bigger problem I see is 1.1, which will (I assume) take several years after the release of 1.0 due to arguing over the scripting language ;) I saw the thread with argueing about language and what I see it as coming down to is two things: 1. Extend current language and people have to learn new s...
- 02 Apr 2012, 00:30
- Forum: Feature Requests and Suggestions
- Topic: [Post-1.0] Merchants not auto-equipping most valuable items
- Replies: 8
- Views: 6098
Re: [Post-1.0] Merchants not auto-equipping most valuable it
Heres an idea, instead of completely stopping things from being equipped, why not just have it so that items which become equipped are available for sale.