Search found 574 matches

by Tarius
26 Mar 2014, 04:48
Forum: Off Topic
Topic: Oculus Rift purchased by Facebook
Replies: 20
Views: 5965

Re: Oculus Rift purchased by Facebook

How long will this take to ruin it when they "optimize" it for playing facebook games? (and some people think the only games that exist are on facebook sadly)
by Tarius
23 Mar 2014, 18:20
Forum: Feature Requests and Suggestions
Topic: NPC's shouldn't ware what you sold them.
Replies: 17
Views: 5209

Re: NPC's shouldn't ware what you sold them.

I actually liked this 'feature'. It was always fun selling them matching sets of armor.
by Tarius
22 Mar 2014, 17:35
Forum: General
Topic: Compatibility with MGSO
Replies: 41
Views: 17176

Re: Compatibility with MGSO

In regards to the grass, it shouldnt be that hard to adapt either the grass mods or OpenMW to that. Grass is kinda considered a 'special case' type of model in that once add it, you turn off the esp for it. It basically leaves the grass as 'phantom' in game, you can see it, but its not really there....
by Tarius
16 Mar 2014, 17:39
Forum: Support
Topic: Is there any way to redo first time setup?
Replies: 7
Views: 1966

Re: Is there any way to redo first time setup?

Perhaps a button or something should be in there to load the ini file because I am sure this isnt going to be the only time someone clicks the wrong thing.
by Tarius
16 Mar 2014, 17:35
Forum: Feature Requests and Suggestions
Topic: Complete pause?
Replies: 3
Views: 1463

Re: Complete pause?

Chris wrote:We could probably pause the music when the window loses focus. Some games have an option to specify if sounds should keep playing when it's in the background.
Just throw in an option for this and another to lower the volume if they want.
by Tarius
15 Mar 2014, 06:26
Forum: Organisation and Planning
Topic: PR Threads and Project Pages
Replies: 16
Views: 5667

Re: PR Threads and Project Pages

Okulo wrote:Someone on the morrowind subreddit is doing a good job answering questions and posting updates. Even invited questions about OpenMW. Don't know who "swick_" is, but go you.
Um, swick worked on this project.
by Tarius
14 Mar 2014, 00:06
Forum: Editor Development
Topic: Dialogue Sub-Views
Replies: 77
Views: 25040

Re: Dialogue Sub-Views

A cluttered menu is better than less usability when it comes to widely known and used functions.
by Tarius
14 Mar 2014, 00:02
Forum: General
Topic: Important, original bugs
Replies: 23
Views: 8790

Re: Important, original bugs

Isnt there something stickied or posted somewhere on this? Every now and then we get someone asking if the original bugs are going to be included when it should be obvious that actual coding errors and broken things will not be. So if there isnt something somewhere, maybe this should be stickied or ...
by Tarius
13 Mar 2014, 23:59
Forum: General
Topic: Compatibility with MGSO
Replies: 41
Views: 17176

Re: Compatibility with MGSO

The number of mods that use the script extender is rather small compared to the over all number. In fact, I wouldnt be suprised if it was under 50. Its just that the ones that use it are large or extrememly useful in many cases.
by Tarius
12 Mar 2014, 23:28
Forum: Feature Requests and Suggestions
Topic: Object LOD for OpenMW
Replies: 22
Views: 7833

Re: Object LOD for OpenMW

Before anyone works on any "performance enhancements", there are a few things to consider: Is it even a bottleneck? From what I've heard, actual geometry complexity is rarely the bottleneck these days. Adding LOD to the original Morrowind models makes no sense in that way, as it's most likely not g...