Search found 1133 matches
- 22 Jun 2019, 20:26
- Forum: Mod Compatibility
- Topic: Installing texture mods and renaming .dds files
- Replies: 6
- Views: 886
In your case, you only rename _normals to _n. Normal maps usually has a name that tells you it is a normal map, like _normal, _nrm, _nm, _n etc. A modder could of course in theory call their normal map whatever they want (*_hotdog.dds), but that would be stupid. 99 % of modders will call them _norma...
Hello everyone and thanks for stopping by. Apologies for the long silence since the last release. That silence does not mean nothing has happened, however – quite the contrary actually! The upcoming OpenMW version 0.46.0 is already a huge release with many major differences compared to the current s...
Two questions are general OpenMW questions and not specific to Android, so I'll answer those. Can't answer the Android-specific ones. And does anybody know if and how to use swift casting [...]? Not possible because it isn't implemented into OpenMW (yet). There has been some debate wether Obvlivion-...
- 03 Jun 2019, 08:47
- Forum: Off Topic
- Topic: Looking for people interesting in helping with an Oculus Quest version of Morrowind
- Replies: 1
- Views: 963
Moderator note: Moved topic to Off Topic forum since this project is actually not related to OpenMW.
- 08 May 2019, 01:32
- Forum: General
- Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
- Replies: 25
- Views: 5711
- 29 Apr 2019, 15:58
- Forum: Feature Requests and Suggestions
- Topic: Collision detection system discussion [Original title: Very low FPS]
- Replies: 36
- Views: 5526
Personally, if chaning rendering engine is something you want to do later Stomy, maybe vulkan scene graph would be the go-to engine? Ogre3D wasn't exactly a performance horse back in the <0.37.0 era, and outside of that, do we really have much other choice in GPL-friendly engines?