Search found 1160 matches

by lysol
31 Oct 2019, 14:04
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 25946

Re: OpenMW 0.46.0

Greendogo wrote:
28 Oct 2019, 09:29
Maybe we can get a classic video dude like WeirdSexy to do it? Has anyone seen him around the ES community? Edit: Sent him a message.
Did you get a reply?
by lysol
28 Oct 2019, 09:59
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 25946

Re: OpenMW 0.46.0

Greendogo wrote:
28 Oct 2019, 09:29
Maybe we can get a classic video dude like WeirdSexy to do it?
Great idea. If he can't, then I think I saw some guy volunteering to do it on Discord.
by lysol
27 Oct 2019, 12:58
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 25946

Re: OpenMW 0.46.0

Hey guys! To be honest, I wouldn't give the videos a chance - the deadline for my master thesis is Friday before Christmas... I went through the list of resolved issues about two weeks ago, but I don't even have the time and the nerves to maintain our human-readable change log, much less produce tw...
by lysol
26 Oct 2019, 16:30
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 25946

Re: OpenMW 0.46.0

I think we should give the video a chance, but we need a deadline. As soon as we get close to the RC phase, we should contact Atahualpa and say "We need videos, but if you can't get them done within two weeks, we'll release without them".
by lysol
08 Oct 2019, 09:49
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 441
Views: 78601

Re: Android part 2

Thanks! Please change the app icon to the Morrowind icon. And it'll be cool to make the app launch the game and not the openmw menu at launch besides the first use. Change it to long press to give an option for the openmw menu. Just to make it look prettier lol. Bad idea due to Bethesda not wanting...
by lysol
08 Oct 2019, 09:29
Forum: Organisation and Planning
Topic: GUI Overhaul
Replies: 12
Views: 3966

Re: GUI Overhaul

I didn't contact him there because I really don't like making accounts on websites. Though his layout files would surely be appreciated if he ever comes back, shame he didn't push them. PM:ing him would send him an e-mail, so it shouldn't be hard to get in touch with him... Anyway, this sounds inte...
by lysol
02 Oct 2019, 14:42
Forum: Feature Requests and Suggestions
Topic: OpenMW-CS: Ability to make markers in the world for beta-testers
Replies: 1
Views: 517

OpenMW-CS: Ability to make markers in the world for beta-testers

This suggestion comes from petethegoat on the MMC. I'm just posting it here so that it won't get lost in a chatroom only handful of people from around here read. The idea is that beta testers (QA folks) should be able to hit a key to mark a point ingame with a messege for the editors using the CS to...
by lysol
30 Sep 2019, 13:39
Forum: Feature Requests and Suggestions
Topic: Collision detection system discussion [Original title: Very low FPS]
Replies: 36
Views: 7256

Re: Collision detection system discussion [Original title: Very low FPS]

I moved this topic and changed the title. See reason in first post.
by lysol
30 Sep 2019, 12:04
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 4081

Re: Asset Replacement Reboot

For statics it might be better to use the Native Mesh Format (OSGT). According to the wiki, the available texture types are: diffuseMap: base texture normalMap: normal map, as described earlier normalHeightMap: same as normal map, but including height information in alpha channel to be used for par...
by lysol
28 Sep 2019, 19:11
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 4081

Re: Asset Replacement Reboot

As far as I know, it will count as derivative work as soon as you try to imitate the design of the original. So it's kind of impossible to not touch that derivative definition unless you really take artistic liberties.