Search found 1133 matches

by lysol
28 Aug 2019, 09:20
Forum: Join the team
Topic: Application: Peachy
Replies: 9
Views: 1735

Re: Application: Peachy

OpenMW features native normal mapping and specular mapping. Making mod assets with this in mind will indirectly benefit OpenMW, PR-wise. It's what I did back in the day since I'm also unable to contribute via code, but unlike you, I'm hardly experienced. I only made textures too, and Morrowind reall...
by lysol
21 Aug 2019, 13:49
Forum: Support
Topic: [Solved] How to set up distant land/LOD
Replies: 3
Views: 670

Re: How to set up distant land/LOD

Grass mods are not supported yet. Grass support is a specific feature needed for grass mods to work, since just throwing thousands of meshes around without optimising them in some way like MGE XE does really kills performance. This feature is not implemented yet in OpenMW, but it is planned for the ...
by lysol
21 Aug 2019, 13:44
Forum: Support
Topic: [Solved] 0.46 Nightly 2019-08-19 Propylon chamber effects
Replies: 3
Views: 473

Re: [Solved] 0.46 Nightly 2019-08-19 Propylon chamber effects

Marking the thread as "Solved", since it got answered, even though your problem will stay until the release of the next version.
by lysol
13 Aug 2019, 08:56
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 271858

Re: OpenMW Nightly builds

How about a mod where as soon as you have a blind effect going, the game starts playing this?
by lysol
11 Aug 2019, 05:27
Forum: Support
Topic: Nightly Build: 2019-08-10 (75fc57d1d3)
Replies: 1
Views: 525

Re: Nightly Build: 2019-08-10 (75fc57d1d3)

Thanks! It's apparently known and fixed already. Wait for the next round of nightlies and it will work again.

Capostrophic added a specific feature for the nif-format, and by mistake, it broke mouth movement. But again, he has already fixed it.
by lysol
06 Aug 2019, 19:16
Forum: Feature Requests and Suggestions
Topic: Portals to interiors (post 1.0 feature)
Replies: 12
Views: 1610

Re: Portals to interiors (post 2.0 feature)

Damn that's awesome. It would probably look really strange in some occations though since the interior room can sometimes be a lot bigger than the house you actually enter in Morrowind. EDIT: Sorry, I obviously didn't read the topic carefully enough. People had already mentioned the issue with inter...
by lysol
05 Aug 2019, 13:22
Forum: Other Forks and Ports
Topic: Raspberry Pi 4
Replies: 13
Views: 1618

Re: Raspberry Pi 4

Please do. Should be interesting to see the performance.
by lysol
30 Jul 2019, 10:58
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 77
Views: 14231

Re: List of (other) FOSS game engine replacement projects

Post updated. I added TiaraCE, but it seems to be a dead project when I look at the github page. Did not feel like joining the discord channel just to confirm. Project Tussle looks like a game clone more than an engine replacer. Correct me if I'm wrong. Same with Oolite. Freeciv and freecol are game...
by lysol
22 Jul 2019, 04:40
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 77
Views: 14231

Re: List of (other) FOSS game engine replacement projects

Thanks! I'll check them out and add them.
by lysol
21 Jul 2019, 14:20
Forum: Feature Requests and Suggestions
Topic: Postprocessing
Replies: 5
Views: 756

Re: Postprocessing

Unless anyone is working on it in secret, then no one is working on it at the moment. We all would like to see it of course, but unless someone steps up and does it, we will just have to be patient. AnyOldName3 is our lead graphics developer these days, and he is researching other things he would li...