Search found 1146 matches
- 17 Aug 2014, 06:28
- Forum: Organisation and Planning
- Topic: Unneeded Mods list
- Replies: 7
- Views: 4244
Code patch IS unneeded since it fixes errors in the original engine that won't be made in this engine. MGE and MWSE is another case. They will eventually be unneeded, but atm, they are just incompatible. MWSE adds some scripting possibilities through a third party program. More advanced scripts will...
Hold up on there hoss, SandStranger is still with us and has joined us as a developer. So while scrawl did some of the work in the beginning, SS is has now forked and starting sending in pull requests which are reviewed by everyone here and Zini signed off on his first PR. Despite all the drama, th...
... And upload the morrowind content to the Internet? Massively illegal, sorry.iamtanmay wrote:How about running the project through Emscripten instead of gcc ? Its worked for other games quite well. You could then have a web player for Morrowind, that would work on all devices.
This. Won't Ogre 1.10 solve some of the problems, like memory leaks or something like that? Or have I misunderstood this? How far away is Ogre 1.10 then?psi29a wrote: There is also Ogre 1.10 to look forward to as well.
- 04 Aug 2014, 13:06
- Forum: General
- Topic: New blog theme (mobile devices friendly)
- Replies: 6
- Views: 2106
I don't know how it looks on smartphones, but the website works fine the way it is on my iPad. This whole "mobile-friendly" nonsense has caused more problems than it has solves, the mobile versions of websites tend to be a complete mess that doesn't allow me to use any of my useful tablet features ...
Thanks again for the speedy replies! I'm seeing numbers <10 FPS for the most part, Down to 1 or 2 outdoors, and this is with shadows completely off, shaders off, view range min, and running 1024x768 windowed. I could happily live with 15-25 FPS, but what I'm currently getting is crippling to gamepl...
Totally understand you. These 'articles' makes me loose faith in humanity kinda. But I do hope you or someone else pick up this project again sometime. Not that I'm interested in playing an android-port myself (touch screen controls - FUUUU-) , but it's interesting to see if it'll work out.
- 28 Jul 2014, 21:18
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 97668
I actually thought that the "guy with camera-head" idea that was mentioned earlier was very easy to understand. Guy with eyeball head-icon would give the same effect, although look a bit more creepy. Good if you want people to remember I guess... :) An eye is a good metaphore. You look for something...
- 25 Jul 2014, 14:26
- Forum: Feature Requests and Suggestions
- Topic: List of suggestions for new players
- Replies: 4
- Views: 2272
3. Take All (from containers) quick key A really nice feature from Skyrim (I don't remember if Oblivion had this), which makes looting everything from a container (which I often do), a lot smother and quicker. Now that you say it, isn't "take all" activated when you hit space when a container is op...