Search found 144 matches

by PeterBitt
17 Jan 2014, 11:18
Forum: General
Topic: Splash screens
Replies: 55
Views: 11916

Re: Splash screens

I think artworks in the UI of a 3d game dont work that well. I for one dont like seing stuff in loading screens that dont even apear in the game, somewhat breaks consistency too. I am looking forward to help some coders to make a completely fresh and new UI for this game. Personally I love the Skyri...
by PeterBitt
14 Jan 2014, 20:56
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 38819

Re: Specular Highlights?

https://lh3.googleusercontent.com/-Lw4LyJ1nE0E/UtWUBzouqGI/AAAAAAAAAz0/uQAxJUYPVjk/s794-no/DunmerHead.gif http://i.imgur.com/bOFqi5O.jpg Re-painted vanilla face on vanilla mesh. Adding more detail made it look bad as the original UVs are not good enough. With 0.28 the mat file seems to be not used,...
by PeterBitt
14 Jan 2014, 00:09
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 38819

Re: Specular Highlights?

Thank you, its working perfectly!
by PeterBitt
13 Jan 2014, 19:33
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 38819

Re: Specular Highlights?

Uploading the files right now.

Is it a problem if textures in the mat file do not exist? So is it ok to have a mat file for all goty textures on a MW only installation?
by PeterBitt
13 Jan 2014, 15:45
Forum: Organisation and Planning
Topic: OpenMW 0.28.0
Replies: 186
Views: 39338

Re: OpenMW 0.28.0

Well, I found it a bit odd that you only mentioned resist magicka and chameleon when in fact about 70% of effects are implemented (90% in master now). The light spell is not properly implemented yet right? This one would be awesome to show off normal maps and stuff (especially if it would cause spe...
by PeterBitt
13 Jan 2014, 13:43
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 38819

Re: Specular Highlights?

sirherrbatka wrote:Sure, just send me those files and I will modify my program to place those as well.
Awesome! I am actually at work so I need a few hours to get home and check everything there.
by PeterBitt
13 Jan 2014, 13:37
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 38819

Re: Specular Highlights?

Great stuff scrawl and Herr Batka, thanks once again! I did manage to extract all textures with alphas using the list scrawl provided - I made a batch file to do that! Yeah! :ugeek: I removed all the false positives as well as those with a 100% white alpha (a ton of those in BM & TR). Damn you were ...
by PeterBitt
12 Jan 2014, 17:33
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 38819

Re: Specular Highlights?

Yes, windows nightly is currently broken, see: http://forum.openmw.org/viewtopic.php?f=8&t=1983&p=21406#p21406 I hope I am not being stupid, but I feel like current nightly build does not include your fixes? I removed the errors from mat file (in windows editor it didnt show line breaks, now I have...
by PeterBitt
12 Jan 2014, 03:59
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 38819

Re: Specular Highlights?

I made some comparison screenshots for normal mapped vanilla textures: https://plus.google.com/u/0/b/105268208967912754238/photos/105268208967912754238/albums/5967834566071198049 Comparison screenshots showing the difference between vanilla textures and vanilla textures with normal maps. Keep in min...
by PeterBitt
11 Jan 2014, 00:20
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 19679

Re: Terrain Tunneling/Arching

I have another idea: Would it be possible to export the world mesh of a single cell into a nif file, edit it and import it back to the game? Its already possible to do this, using the Morrowind utility, CellToNIF (ask on beth forum, fliggerty, or google it, you'll find it). This program works for a...