Search found 144 matches

by PeterBitt
05 Nov 2014, 11:27
Forum: News
Topic: OpenMW 0.33.0 Released!
Replies: 6
Views: 5809

Re: OpenMW 0.33.0 Released!

Thanks Amenophis!
by PeterBitt
04 Nov 2014, 14:35
Forum: News
Topic: OpenMW 0.33.0 Released!
Replies: 6
Views: 5809

Re: OpenMW 0.33.0 Released!

"Fixed a crash on load with Morrowind Acoustic Overhaul" I searched the forums for more info on this but didnt find anything. Could someone explain what exactly this means? MAO has 11 modules with some of them being dependant on MWSE - does that mean that MWSE functions are already implemented? Sorr...
by PeterBitt
06 May 2014, 11:44
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 38799

Re: Specular Highlights?

nevermind


edit: @TheOneWhoWatches: I can not help you with that, I use vanilla textures only.
by PeterBitt
14 Apr 2014, 08:31
Forum: Off Topic
Topic: Morrowind Acoustic Overhaul
Replies: 13
Views: 6745

Re: Morrowind Acoustic Overhaul

ViroGlacia wrote:I particularly like the ash storm sounds which are far less obnoxious than the vanilla versions. I've noticed that this is true of almost all features in this module.
Sounds like you tried it ingame? How was it going? Does everything sounds like in the videos?
Hope it does :)

And thanks guys!
by PeterBitt
13 Apr 2014, 19:46
Forum: Off Topic
Topic: Morrowind Acoustic Overhaul
Replies: 13
Views: 6745

Morrowind Acoustic Overhaul

http://gdurl.com/ElQG Logitech and I made a sound and music mod for Morrowind, its available for download now: http://www.nexusmods.com/morrowind/mods/43092/? release video: https://www.youtube.com/watch?v=xcAydwNcy6A gameplay video: https://www.youtube.com/watch?v=x5IJGollfxg We look forward for m...
by PeterBitt
27 Mar 2014, 13:42
Forum: Feature Requests and Suggestions
Topic: Time scale modification
Replies: 8
Views: 2939

Re: Time scale modification

Helv wrote:Yes but if I remember correctly, you have to type this command everytime you load your game.
It would be fine to have this option as a menu setting.
You only have to do this once per character. Just make sure you save the game after the console command.
by PeterBitt
24 Mar 2014, 10:12
Forum: General
Topic: Compatibility with MGSO
Replies: 41
Views: 16519

Re: Compatibility with MGSO

Why is MW community partially so afraid of new stuff? Why wouldnt we want to take the opportunity and remake those important MWSE mods in a proper manner for OpenMW? I and Logitech for example are almost done with one rather huge sound and music mod, heavily dependant on MWSE. But Logitech will be h...
by PeterBitt
28 Feb 2014, 14:51
Forum: General
Topic: Openmw and Skywind
Replies: 73
Views: 23347

Re: Openmw and Skywind

Assuming that in final Skywind all Skyrim and Morrowind assets are replaced with custom ones: How good are the chances that OpenMW will be able to use Skyrim NIFs and other stuff like the landscape, music and voice acting without much porting efford? Skywind in OpenMW needs to happen. It would be a ...
by PeterBitt
01 Feb 2014, 21:09
Forum: General
Topic: Splash screens
Replies: 55
Views: 11914

Re: Splash screens

Oh thats actually more limits for mods than I expected. So I have this texture mod wich I could upload completely free of vanilla textures when I change something. But reading the last posts I assume that even normal maps for the vanilla textures are not allowed? Just as a reminder there are tons of...
by PeterBitt
30 Jan 2014, 10:26
Forum: General
Topic: Splash screens
Replies: 55
Views: 11914

Re: Splash screens

Might be a good idea to talk to GStaff or another Beth employee about this issue? But this is a non-issue. SquireNed summed it up pretty adequately. We can't make mods that regular ol' Morrowind can't use (a la mods that are specific to openmw and can't be loaded by the original game) where the ass...