Search found 144 matches

by PeterBitt
04 Dec 2013, 00:44
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 39127

Re: Specular Highlights?

I will post some more pics tomorrow ;) @PeterBitt: I added specular mapping, meaning you can make certain parts shiny and others not so shiny. Use the alpha channel of the diffuse texture to control this (alpha value of 1 = shiny). materials.zip Great! But Alpha channel of diffuse map? Not normal ma...
by PeterBitt
03 Dec 2013, 09:29
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 39127

Re: Specular Highlights?

Wow that was fast! Thank you very much.
The screenshot looks great, these are next-gen vanilla textures :)
by PeterBitt
30 Nov 2013, 19:04
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 39127

Re: Specular Highlights?

Ah great! Cant wait for that, speculars should make for some pretty amazing results :) Making OpenMW detect and use normal maps by filename will definitely come post 1.0, yes? Just asking so I can be sure that I have some real annoying NifSkope work in front of me, as I want to make all vanilla text...
by PeterBitt
30 Nov 2013, 18:31
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 39127

Specular Highlights?

What has to be done exactly to have specular highlights (http://en.wikipedia.org/wiki/Specular_highlight) on a normal mapped mesh show up in OpenMW? I tried many different Nifskope settings but nothing really worked. I hope that someone here has experience with that and can post a short tutorial abo...
by PeterBitt
28 Nov 2013, 13:45
Forum: General
Topic: Bump mapping
Replies: 55
Views: 15562

Re: Bump mapping

Could you add speculars to the mesh I posted? :p
Yeah sure, I am going to play around more with normal maps the next days and will post some screens right here.
If only I wouldnt need to edit all those freaking meshes haha.
by PeterBitt
27 Nov 2013, 15:09
Forum: General
Topic: Bump mapping
Replies: 55
Views: 15562

Re: Bump mapping

sirherrbatka wrote:I suggest to tune down the shading first. It is way to strong. ;-)
Sorry what do you mean? The normal maps have to much contrast (I increased it for testing)?
by PeterBitt
27 Nov 2013, 13:17
Forum: General
Topic: Bump mapping
Replies: 55
Views: 15562

Re: Bump mapping

In the NiSpecularProperty, make sure the "flags" field is set to "1". Hhmm I guess this is the wrong place for my Nifskope problems as you guys have better stuff to do, but I just cant get speculars/dynamic highlights working in OpenMW ... they dont even really show up in nifskope :cry: Its hard to...
by PeterBitt
24 Nov 2013, 23:06
Forum: General
Topic: Bump mapping
Replies: 55
Views: 15562

Re: Bump mapping

Also I wanted to ask if its somehow possible to add shinyness to a material, like this http://www.abload.de/img/brdf_schlick02cdl3x.png? When I set up my material like this in 3d max it kinda shows up in nifSkope too, but the effect is missing in OpenMW. Is this something I missed on the NifSkope s...
by PeterBitt
22 Nov 2013, 12:42
Forum: General
Topic: Bump mapping
Replies: 55
Views: 15562

Re: Bump mapping

With materials files, thats not just a drag and drop kind of thing though, you cant just spit out a mat file from something like paint.net like you can with a dds. .mat files are just plain text files you can spit out with any editor of your choosing. material foo { parent openmw_objects_base diffu...
by PeterBitt
18 Nov 2013, 12:13
Forum: General
Topic: Bump mapping
Replies: 55
Views: 15562

Re: Bump mapping

With materials files, thats not just a drag and drop kind of thing though, you cant just spit out a mat file from something like paint.net like you can with a dds. .mat files are just plain text files you can spit out with any editor of your choosing. material foo { parent openmw_objects_base diffu...