Search found 144 matches

by PeterBitt
15 Dec 2013, 21:55
Forum: Off Topic
Topic: New Skywind trailer
Replies: 43
Views: 13285

Re: New Skywind trailer

Aren't the textures still modified Bethesda ones? Some of their assets are really awesome hand crafted pieces. For example some of the creatures like the Ogrim are sculpted and hand painted, we dont have much of this quality for Morrowind. I would love to post a screenshot of Ogrim in OpenMW but I ...
by PeterBitt
10 Dec 2013, 20:56
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 39110

Re: Specular Highlights?

Alright thanks for clearing that up! I will now patiently wait for that and the automatic detection of normal maps. Of course that might very well come after 1.0, but how awesome would it be when there is a day one mod adding speculars and normal maps to all the vanilla textures :mrgreen: I am so st...
by PeterBitt
10 Dec 2013, 17:48
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 39110

Re: Specular Highlights?

Scrawl, might it be that speculars only reflect the light of the sun/moon and dont take any other light sources in account? It is kinda hard to tell for me as the light sources in MW/OpenMW are so dull and I am not sure if e.g. a torch doesnt cause specular reflections only because its not intense e...
by PeterBitt
07 Dec 2013, 22:07
Forum: Off Topic
Topic: New Skywind trailer
Replies: 43
Views: 13285

Re: New Skywind trailer

Wow some of the assets look awesome!
Downloading their asset pack now :twisted:
by PeterBitt
07 Dec 2013, 14:50
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 39110

Re: Specular Highlights?

How does one go about doing such a thing. I have some experience with textures and bump maps, and a little with morrowind modding but have no idea where should I start with this. - install the texture replacer you want - make a copy of the textures you want to add normal maps to and add "_n" to the...
by PeterBitt
06 Dec 2013, 02:36
Forum: General
Topic: Bump mapping
Replies: 55
Views: 15555

Re: Bump mapping

I dont know if it has any use but I made a new video showing the textures closer, in a fully normal/specular mapped scene and with less annoying camera movement: https://www.youtube.com/watch?v=66B0TpCCUsg Maybe this is useful for the next update video. BTW thanks scrawl for this fast and perfect im...
by PeterBitt
05 Dec 2013, 19:43
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 39110

Re: Specular Highlights?

Apparently Dunmer skin is coated in a layer of mucus :mrgreen: Yeah the normal map looks really dirty, I need to improve it. I noticed that its hard to get 100% correct normal maps from simply converting textures. I need to find out how I can improve those by hand (always so confused by the colors,...
by PeterBitt
04 Dec 2013, 23:18
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 39110

Re: Specular Highlights?

Maybe this video is of use for your dark arts: Normal Maps & Speculars Should I post this on bethesda forums thread? Here are a few new pics: http://imgur.com/a/7dlBT#0 http://i.imgur.com/CvpwajO.jpg Yes I know, the normal maps are still to strong ;) Keep in mind that this is all vanilla textures (e...
by PeterBitt
04 Dec 2013, 15:06
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 39110

Re: Specular Highlights?

Thanks again, now I really know everything I need to know. I am currently busy normal- an specular-mapping the whole of Ald Velothi for showcase purposes. Already had to edit 113 meshes while its only 34 textures ... I think after Ald Velothi I will better wait for that automated normal map detectio...
by PeterBitt
04 Dec 2013, 13:03
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 39110

Re: Specular Highlights?

I might be wrong but arent parralax maps the same as normal maps, just in real 3d? I imagined that it simply needed a normal map wich is then used as parralax map. If not, how can we add specular maps when we need the alpha channel for transparency? EDIT: Also, what would be the filename extension y...