Search found 142 matches
- 22 Aug 2013, 01:04
- Forum: Editor Development
- Topic: ESX selector and stuff
- Replies: 195
- Views: 76756
Re: ESX selector and stuff
Ok. I think I get it.
- 21 Aug 2013, 22:31
- Forum: Editor Development
- Topic: ESX selector and stuff
- Replies: 195
- Views: 76756
Re: ESX selector and stuff
I am not sure if I understand this question. If you mean automatically use all omwaddon files, then the answer is no. If you mean automatically use all dependencies of selected omwaddon files, then the answer would be yes. I think I mean the latter. That is, the user must still choose a game file (...
- 21 Aug 2013, 18:47
- Forum: Editor Development
- Topic: ESX selector and stuff
- Replies: 195
- Views: 76756
Re: ESX selector and stuff
Ok. I will leave the selection workflow as-is for loading files, then.
You said it would only be necessary that the game file be selected first? Does that mean I should just enable all addons (based on the selected game file) in the table view, regardless of dependencies?
You said it would only be necessary that the game file be selected first? Does that mean I should just enable all addons (based on the selected game file) in the table view, regardless of dependencies?
- 21 Aug 2013, 12:26
- Forum: Editor Development
- Topic: ESX selector and stuff
- Replies: 195
- Views: 76756
Re: ESX selector and stuff
Well, you need to have the omwgame file selected for the matching omwaddon files to be shown. So yes, Morrowind.esm must be selected. Sorry, not to press the point, but what if I just made the table view a simple list view of all files (game and addon) if the user selects "load"? No check...
- 20 Aug 2013, 23:11
- Forum: Editor Development
- Topic: ESX selector and stuff
- Replies: 195
- Views: 76756
Re: ESX selector and stuff
Right, but I shouldn't even have to select Morrowind.esm just to open an addon - the addon should be selectable no matter what because I'm simply editing the file itself. The dependencies are already known by the data files model... Actually, while I'm at it, you shouldn't even have to select depend...
- 20 Aug 2013, 18:41
- Forum: Editor Development
- Topic: ESX selector and stuff
- Replies: 195
- Views: 76756
Re: ESX selector and stuff
Ok, so I'm just about done restoring the basic functions of the selector. I'm working on the file load function, and I noticed that loading a file uses the same UI as creating a new file. Of course, the need to specify dependencies before creating a new file makes sense, but is it necessary to selec...
- 18 Aug 2013, 16:01
- Forum: Editor Development
- Topic: ESX selector and stuff
- Replies: 195
- Views: 76756
Re: ESX selector and stuff
nm about ModelItem - I see it's the base for EsmFile. didn't show up b/c esmfile didn't get added to the project for a CMake error...
- 18 Aug 2013, 15:49
- Forum: Editor Development
- Topic: ESX selector and stuff
- Replies: 195
- Views: 76756
Re: ESX selector and stuff
Also, I noticed "ModelItem", which looks like it was the intended container class initially. I don't see that it's used anywhere else. Do we want to keep it?
- 18 Aug 2013, 15:38
- Forum: Editor Development
- Topic: ESX selector and stuff
- Replies: 195
- Views: 76756
Re: ESX selector and stuff
While I'm thinking of it, do we still awnt context menus? It seems to me the check/uncheck actions are generally superfluous, given that checking/unchecking occurs with a single click now. My only thought was that it might come in handy for addon ordering (move up / move down / move to top / move to...
- 18 Aug 2013, 13:12
- Forum: Editor Development
- Topic: ESX selector and stuff
- Replies: 195
- Views: 76756
Re: ESX selector and stuff
Heh. Good thing I'm not done yet, I guess.Zini wrote:OkayFeel free to nitpick the general appearance / selection behavior features, though.
The window is too wide.
Can't come up with anything else.