Search found 13 matches

by Logitech
20 Oct 2017, 06:56
Forum: General Modding
Topic: Morrowind Acoustic Overhaul and Atmospheric Sound Effects
Replies: 12
Views: 14513

Re: Morrowind Acoustic Overhaul and Atmospheric Sound Effects

There are plans for OpenMW version of MAO once there is a feature parity with Morrowind+MWSE. Not necessary by implementing MWSE functions since those are often hacky workarounds but native scripting extension that will allow to handle following tasks: - a way to check if particular reference is CRE...
by Logitech
31 Jan 2015, 23:37
Forum: General Development
Topic: Reversing Morrowind's formulas
Replies: 125
Views: 82212

Re: Reversing Morrowind's formulas

yep, I missed the resting section. Thank you for clarifying this.
by Logitech
31 Jan 2015, 22:11
Forum: General Development
Topic: Reversing Morrowind's formulas
Replies: 125
Views: 82212

Re: Reversing Morrowind's formulas

Currently OpenMW uses following formula for attack fatigue cost: fFatigueAttackBase + normalizedEncumbrance * fFatigueAttackMult + weaponWeight * attackStrength * fWeaponFatigueMult with this comment: // somewhat of a guess, but using the weapon weight makes sense According to scrawl it was indeed a...
by Logitech
31 Jan 2015, 22:11
Forum: General
Topic: Morrowind Equations
Replies: 97
Views: 81193

Re: Morrowind Equations

thanks, replied in that topic.
by Logitech
31 Jan 2015, 18:36
Forum: General
Topic: Morrowind Equations
Replies: 97
Views: 81193

Re: Morrowind Equations

Sorry for bumping old topic, but I'm looking for a formula for Fatigue loss on attack. OpenMW wiki mentions that it is implemented, used, but un-researched. Does it mean it is currently unknown how it works? I think in vanilla Morrowind it takes weapon weight into account (there is noticeable higher...
by Logitech
15 Apr 2014, 21:31
Forum: Off Topic
Topic: Morrowind Acoustic Overhaul
Replies: 13
Views: 13355

Re: Morrowind Acoustic Overhaul

something that would allow us to attach scripts to actors. In MWSE xFirstNPC returns actor reference in the players cell and xNextRef function is used to find the rest. Returning the players target reference would also be handy.
by Logitech
14 Apr 2014, 15:27
Forum: Off Topic
Topic: Morrowind Acoustic Overhaul
Replies: 13
Views: 13355

Re: Morrowind Acoustic Overhaul

We forgot to mention in the main readme file that in order to disable original music system (hardcoded in exe) you not only need that MCP feature, but also should delete all music files from original "Music/Explore" and "Music/Battle" folders (or even better delete these folders ...
by Logitech
14 Apr 2014, 00:05
Forum: Feature Requests and Suggestions
Topic: BodySlide -customize outfits and bodies without mesh editing
Replies: 9
Views: 12905

Re: BodySlide -customize outfits and bodies without mesh edi

One question though. Why are you talking about OpenCS? Usually this sort of thing is used in the game at character creation. Although it would be nice to also use it in OpenCS for racial differences... I'm a modder so I value OpenCS modding possibilities more than in-game cosmetic changes for Playe...
by Logitech
13 Apr 2014, 18:42
Forum: Feature Requests and Suggestions
Topic: BodySlide -customize outfits and bodies without mesh editing
Replies: 9
Views: 12905

Re: BodySlide -customize outfits and bodies without mesh edi

it's quite funny that you mention it because what most bother me with the only existing body replacer and compatible clothing mod (Better Bodies, Better Clothes) is huge breast size compared to what we see in vanilla bodies. Either way it is a useful feature for modding. Of course I'm not suggesting...
by Logitech
12 Apr 2014, 15:50
Forum: Feature Requests and Suggestions
Topic: BodySlide -customize outfits and bodies without mesh editing
Replies: 9
Views: 12905

BodySlide -customize outfits and bodies without mesh editing

I'd like to suggest a feature that would be definitely loved by modders and players. BodySlide functionality integrated in OpenCS. A small program for Skyrim mods that allows custom meshes to be customizable by users. Uses the .nif file format for input and output. Designer input involves creating a...