Search found 1614 matches
- 23 Aug 2023, 04:27
- Forum: Support
- Topic: Where does 0.49 store crash logs on linux ?
- Replies: 5
- Views: 488
Re: Where does 0.49 store crash logs on linux ?
https://gitlab.com/OpenMW/openmw/-/commit/007ad4e4d13e034eb20a9bdc999b761d4b61dccb appears to have changed the location for crash logs . #else const std::string crashLogName = Misc::StringUtils::lowerCase(appName) + "-crash.log"; // install the crash handler as soon as possible. crashCatc...
- 28 Jun 2023, 18:08
- Forum: Feature Requests and Suggestions
- Topic: Software Rendering Mode for OpenMW
- Replies: 7
- Views: 1021
Re: Software Rendering Mode for OpenMW
I would be interested in seeing a fork/alternate version of OpenMW that's more of a "Chocolate Doom"-equivalent. Something that plays Morrowind as lean as possible, and with the addition of a software renderer. That's unlikely. We don't have the original Morrowind sources to make a "...
- 28 Jun 2023, 04:36
- Forum: Feature Requests and Suggestions
- Topic: Software Rendering Mode for OpenMW
- Replies: 7
- Views: 1021
Re: Software Rendering Mode for OpenMW
What I'm saying is that GPU utilisation isn't necessary for games like Morrowind, which didn't even look good when it released in 2002. OpenMW can run Morrowind, but isn't Morrowind itself. OpenMW's rendering is more complex than Morrowind, and is likely to become more complicated as time goes on. ...
- 24 Mar 2023, 17:40
- Forum: Feature Requests and Suggestions
- Topic: Suggestion to add repair functionality for savegames
- Replies: 5
- Views: 1001
Re: Suggestion to add repair functionality for savegames
Have you filed a bug report with the affected savegames? Ideally there should be no need to repair a save because they shouldn't be bugged in the first place. Unlike the vanilla game, we can fix issues that lead to save/load problems, rather than resorting to repairing the saves themselves.
- 08 Mar 2023, 22:49
- Forum: General Development
- Topic: [Solved] C++ NPC get race command
- Replies: 9
- Views: 2849
Re: C++ NPC get race command
What are you trying to do? Where and why do you need the name of a race instead of the NPC name? This feels like the kind of thing that would be better as a mod, but you haven't really said what your ultimate goal is.
- 01 Mar 2023, 09:16
- Forum: General Development
- Topic: Rust for OpenMW?
- Replies: 9
- Views: 1529
Re: Rust for OpenMW?
I suppose there is no way of knowing for sure, but I was just wondering what the devs behind OpenMW thought of the language and if it would have had any benefit for OpenMW whatsoever. The main problem I have with Rust is that it relies on a single provider. At best you may have some different backe...
- 03 Jan 2023, 21:36
- Forum: General Development
- Topic: shadows against the walls
- Replies: 4
- Views: 1305
Re: shadows against the walls
The sun is down, but I still have a shadow. Moonlight can cast shadows too, and the game has colors for them at night, so they're used. There is the issue that the nighttime shadows don't follow the moon's position (which is difficult when you have two moons moving independently, one larger and dim...
- 12 Dec 2022, 09:34
- Forum: Support
- Topic: FNAME in data files: a bug or a feature? -)
- Replies: 3
- Views: 680
Re: FNAME in data files: a bug or a feature? -)
IIRC, it is a feature for a backward compatibility with original engine's ESM format (which is pretty pointless since we do not store scripts bytecode, so there is no compatibility anyway). It's important for properly reading the original engine's esm/esp files, and currently omwaddon is just an es...
- 18 Oct 2022, 00:01
- Forum: Support
- Topic: omw 0.48 save file format
- Replies: 1
- Views: 850
Re: omw 0.48 save file format
Save games aren't forward-compatible. 0.48 can/should be able to load saves from earlier versions like 0.47, but 0.47 can't load saves from later versions like 0.48.
- 15 Sep 2022, 03:36
- Forum: Feature Requests and Suggestions
- Topic: Whatever happened to... Overgrowth/Fluid Animation?
- Replies: 2
- Views: 1645
Re: Whatever happened to... Overgrowth/Fluid Animation?
Looks like your link is broken (it's for a new post, not the presentation).