Search found 1614 matches

by Chris
23 Aug 2023, 04:27
Forum: Support
Topic: Where does 0.49 store crash logs on linux ?
Replies: 5
Views: 488

Re: Where does 0.49 store crash logs on linux ?

https://gitlab.com/OpenMW/openmw/-/commit/007ad4e4d13e034eb20a9bdc999b761d4b61dccb appears to have changed the location for crash logs . #else const std::string crashLogName = Misc::StringUtils::lowerCase(appName) + "-crash.log"; // install the crash handler as soon as possible. crashCatc...
by Chris
28 Jun 2023, 18:08
Forum: Feature Requests and Suggestions
Topic: Software Rendering Mode for OpenMW
Replies: 7
Views: 1021

Re: Software Rendering Mode for OpenMW

I would be interested in seeing a fork/alternate version of OpenMW that's more of a "Chocolate Doom"-equivalent. Something that plays Morrowind as lean as possible, and with the addition of a software renderer. That's unlikely. We don't have the original Morrowind sources to make a "...
by Chris
28 Jun 2023, 04:36
Forum: Feature Requests and Suggestions
Topic: Software Rendering Mode for OpenMW
Replies: 7
Views: 1021

Re: Software Rendering Mode for OpenMW

What I'm saying is that GPU utilisation isn't necessary for games like Morrowind, which didn't even look good when it released in 2002. OpenMW can run Morrowind, but isn't Morrowind itself. OpenMW's rendering is more complex than Morrowind, and is likely to become more complicated as time goes on. ...
by Chris
24 Mar 2023, 17:40
Forum: Feature Requests and Suggestions
Topic: Suggestion to add repair functionality for savegames
Replies: 5
Views: 1001

Re: Suggestion to add repair functionality for savegames

Have you filed a bug report with the affected savegames? Ideally there should be no need to repair a save because they shouldn't be bugged in the first place. Unlike the vanilla game, we can fix issues that lead to save/load problems, rather than resorting to repairing the saves themselves.
by Chris
08 Mar 2023, 22:49
Forum: General Development
Topic: [Solved] C++ NPC get race command
Replies: 9
Views: 2850

Re: C++ NPC get race command

What are you trying to do? Where and why do you need the name of a race instead of the NPC name? This feels like the kind of thing that would be better as a mod, but you haven't really said what your ultimate goal is.
by Chris
01 Mar 2023, 09:16
Forum: General Development
Topic: Rust for OpenMW?
Replies: 9
Views: 1529

Re: Rust for OpenMW?

I suppose there is no way of knowing for sure, but I was just wondering what the devs behind OpenMW thought of the language and if it would have had any benefit for OpenMW whatsoever. The main problem I have with Rust is that it relies on a single provider. At best you may have some different backe...
by Chris
03 Jan 2023, 21:36
Forum: General Development
Topic: shadows against the walls
Replies: 4
Views: 1305

Re: shadows against the walls

The sun is down, but I still have a shadow. Moonlight can cast shadows too, and the game has colors for them at night, so they're used. There is the issue that the nighttime shadows don't follow the moon's position (which is difficult when you have two moons moving independently, one larger and dim...
by Chris
12 Dec 2022, 09:34
Forum: Support
Topic: FNAME in data files: a bug or a feature? -)
Replies: 3
Views: 680

Re: FNAME in data files: a bug or a feature? -)

IIRC, it is a feature for a backward compatibility with original engine's ESM format (which is pretty pointless since we do not store scripts bytecode, so there is no compatibility anyway). It's important for properly reading the original engine's esm/esp files, and currently omwaddon is just an es...
by Chris
18 Oct 2022, 00:01
Forum: Support
Topic: omw 0.48 save file format
Replies: 1
Views: 851

Re: omw 0.48 save file format

Save games aren't forward-compatible. 0.48 can/should be able to load saves from earlier versions like 0.47, but 0.47 can't load saves from later versions like 0.48.
by Chris
15 Sep 2022, 03:36
Forum: Feature Requests and Suggestions
Topic: Whatever happened to... Overgrowth/Fluid Animation?
Replies: 2
Views: 1645

Re: Whatever happened to... Overgrowth/Fluid Animation?

Looks like your link is broken (it's for a new post, not the presentation).