Search found 1568 matches

by Chris
27 Jun 2020, 15:31
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 5
Views: 206

Re: Main menu Hi Res

Note that it'll only work correctly if your screen/window has the same aspect ratio as the image. If they're different, the image will be stretched horizontally or vertically to fill the background. A proper fix would be for the engine to scale the image while maintaining its aspect ratio, which it ...
by Chris
03 Jun 2020, 01:55
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 2790

Re: Application with a new feature: ptmikheev

Do I understand your opinion right that in current form the feature can not be accepted even as optional and disabled by default? It's not my call whether it's accepted or not. I'm just giving my opinion that I think it's the wrong approach to turn the whole body and change target angle, since the ...
by Chris
02 Jun 2020, 02:22
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 2790

Re: Application with a new feature: ptmikheev

At the moment I don't have enough knowledge of openmw internals to turn lower and upper body separately. I think it is possible, but it requires interfering with the animation and definitely would be a much more complicated change. Unfortunately, it might be the only way this feature could work (at...
by Chris
01 Jun 2020, 23:26
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 2790

Re: Application with a new feature: ptmikheev

I wonder if it would work better to turn just the lower body instead of the whole body. If you're attacking or using targeted magic, the target should still be forward relative to the screen, which would look odd if the character's upper body is facing diagonally. It'd also look odd that the charact...
by Chris
29 May 2020, 23:03
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 2122

Re: Improved File Format for omwaddon files

As for problems such as line endings, formatting, encoding and large file sizes, those are the same problems that software development has always had to deal with, and the solutions are no different than any other situation. Line endings, formatting, and encoding are only an issue when dealing with...
by Chris
25 May 2020, 19:53
Forum: Feature Requests and Suggestions
Topic: Ability to make OpenMW portable on Windows
Replies: 2
Views: 510

Re: Ability to make OpenMW portable on Windows

Is there a way to vote or prioritize fixes like this? This sounds like a pretty simple fix and it was raised 5 years ago. The best way to hurry it along is to provide a patch or pull/merge request. Work gets done on OpenMW when and where someone volunteers their time to work on it, so if nobody is ...
by Chris
21 May 2020, 15:40
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 2122

Re: Improved File Format for omwaddon files

A text-based format sounds like a really bad idea. The main benefit of being text-based, human-readability, quickly goes out the window with non-small files. Similarly if you try to enforce rules for data structuring, it's easy to create a monster that is not pleasant to create, edit/diff, or use. O...
by Chris
01 May 2020, 17:10
Forum: General Development
Topic: OpenMW on Vulkan API?
Replies: 7
Views: 1277

Re: OpenMW on Vulkan API?

That said, OpenMW is an open-source volunteer-driven effort. If someone puts in the effort, and is willing to stick with it, it could be considered for (future) inclusion. Just be aware that it would be quite a bit of work, not only getting Vulkan to work, but to be compatible with the shaders and w...
by Chris
17 Apr 2020, 21:35
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 37
Views: 4130

Re: Better grass support

The fact of the matter is, as you ask for more physically accurate reflections and shadows, you quickly approach the point at which ray tracing becomes more efficient than rasterization, especially if the geometric complexity of the scene is high. And that's where cost:benefit comes into play. Cons...
by Chris
16 Apr 2020, 22:09
Forum: General Development
Topic: Default graphic settings to show improvement over vanilla engine
Replies: 16
Views: 1514

Re: Default graphic settings to show improvement over vanilla engine

People who turn up ECLD are also likely modding their games, and having high quality meshes and textures can also increase the load caused by extra cells. Have cell preloading enabled too? That's more pressure. It's not the we "don't like" ECLD (if we didn't, it would've never been added), but it's ...