Search found 1548 matches

by Chris
16 Jun 2019, 23:24
Forum: Support
Topic: Need to rerun Wizard every time due to changing file location
Replies: 2
Views: 552

Re: Need to rerun Wizard every time due to changing file location

Sounds like something is pretty messed up with Steam. On Linux, Steam should install files into ~/.steam/steam/SteamApps/common/Morrowind/Data Files, rather than the process's current working directory. Are you overriding Steam's config/data path? How did you install and how are you running Steam?
by Chris
22 May 2019, 05:57
Forum: Feature Requests and Suggestions
Topic: Head bobbing
Replies: 26
Views: 3639

Re: Head bobbing

I'd definitely go with the latter option, a cfg setting that mods can't override. IMO, it should also only apply when the actor the camera is attached to is on the ground (i.e. not swimming, levitating, or no-clipping).
by Chris
19 May 2019, 15:06
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 3534

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

Very good points, but more substantial changes like that would probably be mod territory, right? A mix of engine enhancements and a mod to utilize them, probably. I doubt such a small change (as it apparently would be?) would warrant a mod separate from base OpenMW, at least post-1.0. Again, it see...
by Chris
19 May 2019, 02:06
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 3534

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

1) Assigning a different color (e.g. grey instead of yellow) to NPC dialogue topics for which the player has already heard the generic NPC response. After playing for a while, many NPCs (particularly scouts and other talkative classes) list a huge range of topics, but there's generally only a handf...
by Chris
03 May 2019, 20:06
Forum: General Development
Topic: Regarding MCP scripting changes
Replies: 1
Views: 638

Re: Regarding MCP scripting changes

AFAIK, extensions to mwscript are within the realm of possibility, as long as there's precedence for them existing (MWSE, MCP), big enough mods use them, and they're not too difficult to implement. We're just not going to add anything new that doesn't already exist, and instead focus on Lua for new ...
by Chris
03 May 2019, 19:23
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 14
Views: 2172

Re: Diagnosing Morrowind light pop-in

One other thing with Oblivion is it uses per-pixel lighting, unlike Morrowind which uses per-vertex (same as OpenMW by default). Per-vertex lighting can cause a light to brighten a surface more drastically, especially with larger polygons since it uses linear blending between vertices, which can mak...
by Chris
02 May 2019, 18:57
Forum: Off Topic
Topic: Educate me: fixed function vs programmable pipeple in OpenGL
Replies: 15
Views: 1800

Re: Educate me: fixed function vs programmable pipeple in OpenGL

We don't need to target OpenGL 3 as a minimum to drop FFP support - shaders were a core feature as of 2.0. The big difference to shaders with 3.0 was that they no longer had access to a bunch of uniforms configured automatically by the fixed-function state. Shaders in GL2 don't have all the same fu...
by Chris
02 May 2019, 03:43
Forum: Off Topic
Topic: Educate me: fixed function vs programmable pipeple in OpenGL
Replies: 15
Views: 1800

Re: Educate me: fixed function vs programmable pipeple in OpenGL

If we go shader-only, that'll make some things much easier going forward, but we'll stop supporting a chunk of hardware that people still use. I'm curious how many people actually use such hardware. The GeForce 8 series of cards was released in late 2006, and supported a fully programmable pipeline...
by Chris
01 May 2019, 18:33
Forum: Off Topic
Topic: Educate me: fixed function vs programmable pipeple in OpenGL
Replies: 15
Views: 1800

Re: Educate me: fixed function vs programmable pipeple in OpenGL

going off of the tutorial I am reading, it's trying to indoctrinate me into thinking that fixed function is a waste of time and programmable is the only worthwhile investment of my time. So now my questions: Is this true? More or less, yes. Fixed-function was already on its way out a decade ago, an...
by Chris
30 Apr 2019, 08:05
Forum: Feature Requests and Suggestions
Topic: Collision detection system discussion [Original title: Very low FPS]
Replies: 36
Views: 4864

Re: Very low FPS

I genuinely believe that in-house code being considered more complicated and error-prone is a misconception from programmers teaching each other not to trust their own abilities or that of their fellows. It really depends on a person's knowledge and skillset. If a developer is knowledgeable about O...