Search found 3 matches
Re: 2013
It strikes me that the animation problem could be solved by adding new animation files which are compatible with OGRE, rather than relying on the default morrowind animation system. I've dealt with animation in Morrowind before, and it is abysmal, reimplimenting that proprietry system is not only a ...
- 02 Jan 2013, 07:43
- Forum: Join the team
- Topic: Is there any scope for replacing art assets?
- Replies: 5
- Views: 4165
Re: Is there any scope for replacing art assets?
I am happy to help with the example suite, how would I go about getting involved? Is there a task list or repo somewhere? I ask about replacing all the assets because I have been involved in quite a few open source art sprints, for instance I submitted 400+ textures for UFO:AI to help them reach the...
- 01 Jan 2013, 05:52
- Forum: Join the team
- Topic: Is there any scope for replacing art assets?
- Replies: 5
- Views: 4165
Is there any scope for replacing art assets?
It is a huge task, but not insurmountable, the biggest risk seems to be aping the existing art too closely. Still, I notice normal and gloss maps are in the wishlist, so why not diffuse maps too? Higher poly models, more animation variety and greater texture detail would all be a significant value a...