Search found 63 matches
- 09 Mar 2013, 10:07
- Forum: General Development
- Topic: Commit guidelines
- Replies: 7
- Views: 3659
Re: Commit guidelines
Thank you for taking the time to write this, it is extremely helpful. I come from the mercurial world, so git was a slight shift for me. ;) Question though, how would you treat small bug-fixes? Is that branch-worthy or can I just push to master (or next) as the case my be? Define "small":...
- 09 Mar 2013, 09:37
- Forum: General Development
- Topic: Commit guidelines
- Replies: 7
- Views: 3659
Re: Commit guidelines
Whenever possible, pull requests should be re-based against master prior to being submitted. So after feature merge we will get linear history without explicit merge commit? I don't think it's the way to go, a successful git branch model called git-flow always merges features explicitly, even when ...
- 08 Mar 2013, 21:50
- Forum: General Development
- Topic: Commit guidelines
- Replies: 7
- Views: 3659
Re: Commit guidelines
It could be an amendment to the Branching Policy page.sirherrbatka wrote:any idea where it should go on the wiki?
- 08 Mar 2013, 20:44
- Forum: General Development
- Topic: Commit guidelines
- Replies: 7
- Views: 3659
Commit guidelines
Hi all, I would like to have a discussion about potentially establishing some guidelines for commits submitted via pull requests. I will start by describing my workflow and a common pattern that concerns me, I will then make some recommendations that I believe will produces an easier to follow commi...
- 07 Mar 2013, 17:39
- Forum: General Development
- Topic: Environment setup
- Replies: 57
- Views: 30274
Re: Environment setup
I would check your CMakeCache.txt file to see if the link directories are being detected properly
- 02 Mar 2013, 21:56
- Forum: General Development
- Topic: scattering/fog problem
- Replies: 5
- Views: 2807
Re: scattering/fog problem
That was the problem, I deleted the resources folder from my build directory and re-ran cmake and now everything looks good.scrawl wrote:Did you forget to copy new shaders to build/resources folder? That image looks like it's using the old shaders for y-axis up renderer, and thinks you're underwater.
Thanks
- 02 Mar 2013, 19:43
- Forum: General Development
- Topic: scattering/fog problem
- Replies: 5
- Views: 2807
scattering/fog problem
has anyone noticed this?
It started happening on my Windows x64 build within the last week or two- 15 Feb 2013, 06:33
- Forum: General Development
- Topic: Advanced journal GUI
- Replies: 29
- Views: 9892
Re: Advanced journal GUI
I'll let you know when I have something
- 14 Feb 2013, 03:53
- Forum: General Development
- Topic: Advanced journal GUI
- Replies: 29
- Views: 9892
Re: Advanced journal GUI
If the primary goal of the project is to produce an open source clone of Morrowind, then we have a concrete set of requirements to work against, That is the primary goal for 1.0. Obviously development won't stop there. Replacing the functionality of Morrowind.exe is only the first step. If we want ...
- 13 Feb 2013, 02:46
- Forum: General Development
- Topic: Advanced journal GUI
- Replies: 29
- Views: 9892
Re: Advanced journal GUI
Creating this new interface would formalize that interaction between the GuiManager and the individual GUIs, not individual windows, but groups of windows presented together. This would, with the right design, remove the need for the GuiManager to need to know any details of the individual GUIs. It...