Search found 40 matches

by FXN55
22 Nov 2023, 23:51
Forum: General
Topic: Is the game 100% completable ?
Replies: 7
Views: 1401

Re: Is the game 100% completable ?

krogg wrote: 22 Nov 2023, 23:34Is the White Wolf of Lokken plugin working?
I haven't played it in .048 but it was working as of OpenMW v.047. I recall that there were a few CTDs in the castle but the mod as a whole was completeable. I have no idea what was causing the CTDs though.
by FXN55
03 Nov 2023, 15:21
Forum: General Modding
Topic: OAAB DATA help
Replies: 5
Views: 669

Re: OAAB DATA help

Hey Hawksley, did that help you any?
by FXN55
02 Nov 2023, 20:21
Forum: General Modding
Topic: OAAB DATA help
Replies: 5
Views: 669

Re: OAAB DATA help

@Cl3v3rP0tat0:

So, OAAB_Data (HD) is a folder within your Section_Four folder alongside OAAB_Data rather than within?

And your locations are definitely different from mine. For me, .local/share/openmw/data is where the CS saves and stores .omwaddons. Interesting.

Anyways, thanks for chiming in.
by FXN55
02 Nov 2023, 16:48
Forum: General Modding
Topic: OAAB DATA help
Replies: 5
Views: 669

Re: OAAB DATA help

All you need from OAAB Data is what's within the 00 Core folder, with the exception of the MWSE (Morrowind Script Extender) folder and the OAAB_Data-metadata.toml file. The former contains scripts that are designed for and needed by the Morrowind vanilla engine and the latter is read by MWSE to prov...
by FXN55
14 Oct 2023, 19:30
Forum: General Modding
Topic: Mod compatibility checking tools
Replies: 2
Views: 493

Re: Mod compatibility checking tools

I think you may be looking for 'Verify' located under 'File' in the toolbar. It lists errors, warnings, missing icons and the like.

Referenced here in the CS manual.

I hope that helps.
by FXN55
22 Sep 2023, 07:57
Forum: General Modding
Topic: Denocking Arrows anytime soon/feasible?
Replies: 3
Views: 887

Re: Denocking Arrows anytime soon/feasible?

sheepy wrote: 21 Sep 2023, 19:01 That feature is already built-in to OpenMW.
Yep. I wasted alot of arrows and bolts before I realized I could denock.
by FXN55
16 Sep 2023, 20:58
Forum: Content Development
Topic: Advice Concerning Unintentionally Modified Records
Replies: 11
Views: 1687

Re: Advice Concerning Unintentionally Modified Records

I completely agree with those finding it annoying and open an issue for adding a read-only mode to openmw-CS some time ago. That would be helpful if implemented, agreed, but that doesn't remedy the issue. I research other mods in a similar fashion as stated in your provided link but if I interact w...
by FXN55
12 Sep 2023, 20:41
Forum: Content Development
Topic: Advice Concerning Unintentionally Modified Records
Replies: 11
Views: 1687

Re: Advice Concerning Unintentionally Modified Records

I don't know about the CS. I'll send this to someone who might. Thanks, man. It's just one of those things that makes a reality check harder...did I inadvertently and unknowingly change something...shall I disregard this warning, must I life in fear? aaaaiiiiieeeE!!! Look at it this way: It keeps y...
by FXN55
11 Sep 2023, 16:22
Forum: Content Development
Topic: Advice Concerning Unintentionally Modified Records
Replies: 11
Views: 1687

Re: Advice Concerning Unintentionally Modified Records

That's what it's doing - is that conventional? Just clicking on a script field registers as an edit? I'm no expert, barely more than a novice, but it seems to me that such sensitive behavior would not be conventional. And I just remembered that if you go to the menu bar-> Edit-> Undo, you can't und...
by FXN55
11 Sep 2023, 11:03
Forum: Content Development
Topic: Advice Concerning Unintentionally Modified Records
Replies: 11
Views: 1687

Re: Advice Concerning Unintentionally Modified Records

When you say 'look' at a script, do you mean simply opening the record? That hasn't been happening for me. The CS logs a modification when I activate the cursor in the script field without adding/deleting anything, and copying any text from the field will log a modification too. Just opening it does...