Search found 6 matches
- 19 Aug 2022, 14:16
- Forum: Support
- Topic: Missing geometry at high view distance
- Replies: 6
- Views: 757
Re: Missing geometry at high view distance
After some testing, this issue does not exist in 0.47 non-dev build. Is there a way to get my saves to be compatible with this version?
- 19 Aug 2022, 13:53
- Forum: Support
- Topic: Missing geometry at high view distance
- Replies: 6
- Views: 757
- 19 Aug 2022, 13:14
- Forum: Support
- Topic: Missing geometry at high view distance
- Replies: 6
- Views: 757
Re: Missing geometry at high view distance
OpenMW development (40471666c1)
Windows 10
1080 GTX w/ latest drivers
Windows 10
1080 GTX w/ latest drivers
- 19 Aug 2022, 13:13
- Forum: Support
- Topic: Shadow pop-in/pop-out
- Replies: 3
- Views: 628
Re: Shadow pop-in/pop-out
Yes ofc,
OpenMW development (40471666c1)
Windows 10
1080 GTX w/ latest drivers
OpenMW development (40471666c1)
Windows 10
1080 GTX w/ latest drivers
- 19 Aug 2022, 11:33
- Forum: Support
- Topic: Missing geometry at high view distance
- Replies: 6
- Views: 757
Missing geometry at high view distance
I am encountering issue where pieces of geometry does not seem to load in at high view distances (300,000). Here you can see parts of Vivec city missing. In general it doesn't seem to me that the view distance is as high as its supposed to be. I only use the water shader mod. https://i.imgur.com/l8a...
- 19 Aug 2022, 11:31
- Forum: Support
- Topic: Shadow pop-in/pop-out
- Replies: 3
- Views: 628
Shadow pop-in/pop-out
I'm experiencing this issue where large shadows pop in and out by slightly moving the viewport. It feels like this is an issue where shadows are being culled long before they are out of the view. Any ideas?