Search found 6 matches

by sodamouse
19 Aug 2022, 14:16
Forum: Support
Topic: Missing geometry at high view distance
Replies: 6
Views: 757

Re: Missing geometry at high view distance

After some testing, this issue does not exist in 0.47 non-dev build. Is there a way to get my saves to be compatible with this version?
by sodamouse
19 Aug 2022, 13:53
Forum: Support
Topic: Missing geometry at high view distance
Replies: 6
Views: 757

Re: Missing geometry at high view distance

psi29a wrote: 19 Aug 2022, 13:21 From a daily build then?
Yes I downloaded the dev build because it was required to get water shaders working afaik. It's v0.49 with the revision mentioned above.
by sodamouse
19 Aug 2022, 13:14
Forum: Support
Topic: Missing geometry at high view distance
Replies: 6
Views: 757

Re: Missing geometry at high view distance

OpenMW development (40471666c1)
Windows 10
1080 GTX w/ latest drivers
by sodamouse
19 Aug 2022, 13:13
Forum: Support
Topic: Shadow pop-in/pop-out
Replies: 3
Views: 628

Re: Shadow pop-in/pop-out

Yes ofc,

OpenMW development (40471666c1)
Windows 10
1080 GTX w/ latest drivers
by sodamouse
19 Aug 2022, 11:33
Forum: Support
Topic: Missing geometry at high view distance
Replies: 6
Views: 757

Missing geometry at high view distance

I am encountering issue where pieces of geometry does not seem to load in at high view distances (300,000). Here you can see parts of Vivec city missing. In general it doesn't seem to me that the view distance is as high as its supposed to be. I only use the water shader mod. https://i.imgur.com/l8a...
by sodamouse
19 Aug 2022, 11:31
Forum: Support
Topic: Shadow pop-in/pop-out
Replies: 3
Views: 628

Shadow pop-in/pop-out

I'm experiencing this issue where large shadows pop in and out by slightly moving the viewport. It feels like this is an issue where shadows are being culled long before they are out of the view. Any ideas?

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