Search found 794 matches

by Ace (SWE)
07 Sep 2018, 21:53
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 54
Views: 1916

Re: List of (other) FOSS game engine replacement projects

You have to remember that there were objects like showers and armchairs in the game, ones that would have to be drawn both behind and in-front of the 3D avatar at the same time when in use.
Including depth information just makes sense in that case.
by Ace (SWE)
07 Sep 2018, 18:39
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 54
Views: 1916

Re: List of (other) FOSS game engine replacement projects

Some other ones; Librelancer - Engine replacement for the 2003 space trading simulator Freelancer, not quite playable yet. (C#) JSettlers - Engine replacement for The Settlers 3 (Java) FreeSO - Engine replacement for The Sims: Online (C#), additionally also has the Simitone "fork"/addon for The Sims...
by Ace (SWE)
28 Aug 2018, 09:41
Forum: General Development
Topic: Hey let's switch away from bullet to anything else
Replies: 29
Views: 3878

Re: Hey let's switch away from bullet to anything else

I've heard good things about Newton (Game) Dynamics; http://newtondynamics.com/forum/newton.php
Zlib licensed so it should be GPL compatible.

Used in - for instance - Frictional Games HPL engine (Penumbra, Amnesia, Soma)
by Ace (SWE)
24 Aug 2018, 16:33
Forum: Off Topic
Topic: Steam Play (Proton) - Valve officially supports Wine
Replies: 8
Views: 1212

Re: Steam Play (Proton) - Valve officially supports Wine

Chris wrote:
24 Aug 2018, 11:08
Would be neat if GOG could jump in on this train.
To be fair, it'd be neat if GOG could actually release Galaxy for Linux as well.
by Ace (SWE)
22 Aug 2018, 12:13
Forum: Off Topic
Topic: Steam Play (Proton) - Valve officially supports Wine
Replies: 8
Views: 1212

Steam Play (Proton) - Valve officially supports Wine

So Valve just decided to release an update to their Steam Play design, using a Wine packaging they've decided to name Proton. Steam for Linux now allows you to run every single Windows game through it, though the list of officially supported games is rather minimal now at first; Beat Saber Bejeweled...
by Ace (SWE)
06 Aug 2018, 09:17
Forum: General Development
Topic: Git describe shows 0.43.0 on master
Replies: 21
Views: 728

Re: Git describe shows 0.43.0 on master

Tags and branches are just different types of git refs, tags are not branch-specific but rather global to the repository and linked to a particular commit. You also have lightweight tags and annotated tags, lightweight tags are quite literally just a name linked to a commit hash, annotated tags on t...
by Ace (SWE)
31 Jul 2018, 16:55
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 350
Views: 139967

Re: OpenMW Nightly builds

Seems like my usual upload location is having write issues again, nightlies will probably not update for a while until that's fixed - or until I set up another storage location on any of the other systems I have access to. Should probably take the time to actually import the analytics I've been gene...
by Ace (SWE)
25 Jul 2018, 20:02
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 38197

Re: OpenMW 0.44.0

The release package needs to have its version file updated, otherwise the game won't actually treat it as a release, so if you want to use the RC2 build then that needs to be done manually.
by Ace (SWE)
24 Jul 2018, 14:54
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 38197

Re: OpenMW 0.44.0

Windows builds;

32-bit
64-bit
by Ace (SWE)
13 Jul 2018, 15:06
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 47
Views: 3535

Re: Water shaders, OpenMW vs MGEXE

A bit off-topic maybe, but I love the phrase "undulating mesh", makes water rendering sound much more heavy-metal. There is actually a nVidia talk about how the water rendering in Morrowind is done, apparently it's one of the very first games with hardware-accelerated water rendering using generated...