Search found 14 matches

by tcotys
28 Sep 2022, 09:13
Forum: Support
Topic: Installing Mods on macos M1
Replies: 2
Views: 1785

Re: Installing Mods on macos M1

If you want to install just a couple of mods, the launcher is enough: You have a "Data files" tab where you can add the directories where you've extracted your mods, then you should activate the "esp" in another subtab and the "bsa" in another one. This method also allo...
by tcotys
22 Sep 2022, 08:18
Forum: Support
Topic: macOS M1 Can't see center cross pointer
Replies: 2
Views: 1373

Re: macOS M1 Can't see center cross pointer

There was a problem which have been resolved yesterday: Hello! I want to apologize up front if this issue has been discussed somewhere on the forum. (I looked, but couldn't find it) I recently downloaded the `OpenMW-0.48.0-RC2-arm64.dmg` release and wow! The performance on M1 is fantanstic, but I'm ...
by tcotys
21 Sep 2022, 14:14
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 199870

Re: OpenMW 0.48.0

You might need to apply the changes noted here: https://github.com/zesterer/openmw-volumetric-clouds/blob/main/shaders/clouds.omwfx#L237 (It's doing funky stuffs on my side, but at least it loads the cloud shaders... but my old computer can't handle them so it might takes longer for me to debug them...
by tcotys
20 Sep 2022, 22:43
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 199870

Re: OpenMW 0.48.0

@pobble : There was a dependancy problem which needed to be resovled, a newer build solves the problem: Using the latest RC arm64 version for Mac M1. I can't seem to get any mods with Lua scripting to work. Nothing shows up in the scripts menu at all. Just tried installing the latest version of NCGD...
by tcotys
20 Sep 2022, 16:01
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 199870

Re: OpenMW 0.48.0

Nice! For the shaders, it depends on which ones you refers to: Posprocessing shaders (like: https://github.com/zesterer/openmw-volumetric-clouds) It is described in the previous link and in the OpenMW documentation: https://openmw.readthedocs.io/en/latest/reference/postprocessing/overview.html#insta...
by tcotys
20 Sep 2022, 13:07
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 199870

Re: OpenMW 0.48.0

Thanks! It seems that the OpenMW cannot have access to the osgPlugin located in the app "OpenMW.app/Content/Plugins/osgPlugins" (It might comes from the broken "OpenMW.app/Content/Plugins/osgPlugins-3.6.5" link file). Out of curiosity (in order to check that hypothesis), what hap...
by tcotys
20 Sep 2022, 09:13
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 199870

Re: OpenMW 0.48.0

Can you share your "openmw.log" (located in ~/Library/Preferences/openmw )?
It could help detect if there is a missing osg plugin or a texture decompression problem.
by tcotys
06 Sep 2022, 22:02
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 199870

Re: OpenMW 0.48.0

Thanks, and sorry for the stupid comment (the ony other project I've build is a fortan90 one, where the compiling trick are completely different).

If I can do anything else to help, do not hesitate to ask
by tcotys
06 Sep 2022, 21:21
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 199870

Re: OpenMW 0.48.0

macOS 10.15.7 Catalina MacBook Pro (13-inch, Mid 2012) 2,5 GHz Intel Core i5 8 Go 1600 MHz DDR3 Intel HD Graphics 4000 1536 Mo This is strange because my local OpenMW build launches without problem. It might comes from the way the "CI/before_install.osx.sh" script install Qt on my compute ...
by tcotys
06 Sep 2022, 07:43
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 199870

Re: OpenMW 0.48.0

OpenMW launches without problem on macOS 10.15, but the launcher (and the CS) still crash on launch. It seems that there is a problem with Qt: [00:58:30.859 I] Crash handler installed qt.qpa.plugin: Could not load the Qt platform plugin "cocoa" in "" even though it was found. Thi...