Search found 3 matches
- 05 Sep 2022, 05:24
- Forum: Feature Requests and Suggestions
- Topic: Moon Billboards and Alpha Support
- Replies: 0
- Views: 1596
Moon Billboards and Alpha Support
From what I read about how the moons are handled in the documentation, it seems as though the alpha masks for each moon phase are unused. I was hoping that it would be possible to make the shadowed parts of the moons appear transparent, like how is described in https://en.uesp.net/wiki/General:Cosmo...
- 09 Aug 2022, 07:01
- Forum: Feature Requests and Suggestions
- Topic: OpenAL EFX Effects
- Replies: 3
- Views: 1617
Re: OpenAL EFX Effects
OpenAL/EFX allows you to dynamically adjust the delay, direction/spread, and gain of the early reflections and late reverbation, so it's completely possible for the game to do "visibility" checks from the listener to the surrounding surfaces, and set the delay, direction/spread, and gain ...
- 08 Aug 2022, 00:03
- Forum: Feature Requests and Suggestions
- Topic: OpenAL EFX Effects
- Replies: 3
- Views: 1617
OpenAL EFX Effects
Right now OpenMW only uses reverb when under water. OpenAL EFX has support for a whole plethora of audio effects. Is there a possibility for reverb support? It can start basic with simply tagging a cell as a reverb value and any audio in that cell uses that value. A more complex system would be audi...