Search found 13 matches

by niconosave
11 Apr 2024, 01:13
Forum: Feature Requests and Suggestions
Topic: Ironman/Permadeath save system
Replies: 7
Views: 942

Re: Ironman/Permadeath save system

One would think that people would actually read what "Ironman Morrowind Mod" does then? I mean, it shouldn't be a surprise. I have downloaded hundreds of mods, I skimmed most of their descriptions, and skimmed one or two readmes, If I downloaded a mod called "Ironman morrowind" ...
by niconosave
09 Apr 2024, 15:08
Forum: Feature Requests and Suggestions
Topic: Ironman/Permadeath save system
Replies: 7
Views: 942

Re: Ironman/Permadeath save system

if that's reason enough not to implement something, then why does the openmw API have method for deleting save games? just delete them yourself manually! Nothing preventing you from making a Ironman Morrowind Mod? Don't let your dreams be dreams. :) there's only one thing missing, and that's stoppi...
by niconosave
08 Apr 2024, 23:55
Forum: Feature Requests and Suggestions
Topic: Ironman/Permadeath save system
Replies: 7
Views: 942

Re: Ironman/Permadeath save system

I don't see why such a thing is needed. If you don't want to reload after failure, then don't. You're not forced to reload after failing something, nor are you forced to keep playing after you die. And if you decide you want to later on, then you shouldn't be prevented from doing so. Preventing the...
by niconosave
07 Apr 2024, 05:33
Forum: Feature Requests and Suggestions
Topic: Ironman/Permadeath save system
Replies: 7
Views: 942

Ironman/Permadeath save system

there's a problem in morrowind (and most non tabletop rpgs) and that's the save system, going up to NPCs and spamming taunts or admiration then reloading saves until one can brute-force one's way through the games systems breaks the game a little, I tried to find out if this can be done with modding...
by niconosave
06 Jun 2022, 21:19
Forum: General Modding
Topic: player fall speed
Replies: 0
Views: 1390

player fall speed

So I found a 2004 mod made for vanilla and I'm trying to adapt it for OpenMW (https://www.nexusmods.com/morrowind/mods/47828?tab=description) it's for climbing walls, it makes the player climb by just changing it's position but as soon as it stops the full force of falling takes hold of the player a...
by niconosave
03 Jun 2022, 16:23
Forum: Content Development
Topic: can you delete pathgrid waypoints?
Replies: 2
Views: 2009

Re: can you delete pathgrid waypoints?

ok, it seems that you can't, BUT! there's a workaround, find the waypoint by moving it around and looking at the table, when you see a row change numbers, that's your waypoint. when you have that you have the id, go to the paths table to the row with that id, there you'll find the other waypoints it...
by niconosave
03 Jun 2022, 05:40
Forum: Content Development
Topic: can you delete pathgrid waypoints?
Replies: 2
Views: 2009

can you delete pathgrid waypoints?

without deleting them from the table, I tried that and all conections suddently jumbled randomly, I suppose I have to break the conections before I delete the node, but in that case how can I delete the connection?
by niconosave
02 Jun 2022, 23:58
Forum: Content Development
Topic: can you duplicate instances selected in the cell view?
Replies: 0
Views: 1951

can you duplicate instances selected in the cell view?

I looked for tutorials and found nothing, it really is a pain to have to drop everything one by one.
by niconosave
02 Jun 2022, 18:13
Forum: Editor Development
Topic: Can Addons delete instances? OpenMW-CS 0.47.0
Replies: 1
Views: 3493

Re: Can Addons delete instances? OpenMW-CS 0.47.0

little update, I booted from windows and tried doing the same thing from the consturction set, and the same thing happened. T-T it seems like you can't delete things from esps, only add.
by niconosave
02 Jun 2022, 15:47
Forum: Editor Development
Topic: OpenMW-cs does not save deleted subrecords?
Replies: 12
Views: 13130

Re: OpenMW-cs does not save deleted subrecords?

I think something like this bug is still going on, I can't save to esp with OpenMW-CS but I did try with omwaddon and the same thing happened, deleted instances were not deleted, BUT this only happened in the game, in the editor it did record the deletes and it shows perfectly. But Also, if I put th...