Search found 232 matches

by Sslaxx
25 Sep 2020, 12:26
Forum: General
Topic: OpenMW with Godot?
Replies: 10
Views: 1201

Re: OpenMW with Godot?

One big thing - physics - is the same between both of them (Bullet3D). Of course, how they use Bullet is very different. Godot, being a generalised game engine, would need a lot of customisation - and some of it may be difficult for non-technical reasons (GPL vs MIT and the nature of the former lice...
by Sslaxx
07 Feb 2020, 15:06
Forum: General
Topic: Comments on first try
Replies: 40
Views: 6571

Re: Comments on first try

Honestly, if anyone were crazy ambitious enough to try and re-write OpenMW with Godot, waiting until 4.0 is out with its Vulkan support wouldn't be a bad idea; performance might not be adequate otherwise. LOD and occlusion are things that the current versions of the engine do not have; 4.0 won't hav...
by Sslaxx
03 Jan 2020, 15:55
Forum: General
Topic: Compatibility with later BGS games
Replies: 3
Views: 1258

Re: Compatibility with later BGS games

akortunov wrote:
02 Jan 2020, 10:02
Hydrolox wrote:
01 Jan 2020, 13:33
what exactly are the remaining challenges for (usable) support for later BGS games (TES4,TES5,FO3,FNV,FO4)?
The short answer - everything.

Also Capostrophic forgot about UI and game mechanics.
And third party dependencies - Havok, Speedtree, Facegen and so on. Skyrim's UI uses Flash, too.
by Sslaxx
07 Dec 2019, 14:25
Forum: Mod Compatibility
Topic: Julan Ashlander Companion
Replies: 62
Views: 32983

Re: Julan Ashlander Companion

Tried using a nightly build?
by Sslaxx
18 Jul 2019, 07:57
Forum: General
Topic: Back (Almost)
Replies: 11
Views: 5576

Re: Back (Almost)

Nice to see peeps around.
by Sslaxx
09 Jan 2019, 15:03
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 90
Views: 33171

Re: OpenGEX as .Nif alternative for OpenMW

The glTF exporter in blender 3 is for glTF 2.0, which is a completely different format from the original glTF. It's also a lot better. Based on hearsay glTF2.0 is basically the first 3d interchange format that's actually good. Godot 3 uses it, it might be worth looking at its code to see how it han...
by Sslaxx
08 Jan 2019, 13:36
Forum: Support
Topic: Dying randomly
Replies: 3
Views: 1402

Re: Dying randomly

Assuming you've remembered not to wear Wraithguard without taking relevant precautions?
by Sslaxx
26 Dec 2018, 01:35
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 39
Views: 14219

Re: A kind of crazy idea

I've never taken any of the TES games to represent a remotely accurate scale of the "real" Tamriel. It's never struck me as important - or even desirable, let alone possible - to make a "true 1:1 scale" (whatever that'd be) of Tamriel. Quite happy with the "HUGE miniature scale model" world.
by Sslaxx
17 Dec 2018, 23:10
Forum: Mod Compatibility
Topic: Julan Ashlander Companion
Replies: 62
Views: 32983

Re: Julan Ashlander Companion

Sorry about the thread necromancy, but Kateri has released 3.0 as a beta. https://bethesda.net/community/post/1655230

This means that the compatibility patch posted earlier in this thread likely won't work, and this version'll need testing against OpenMW.
by Sslaxx
12 Dec 2018, 13:49
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 23042

Re: Hey let's switch away from bullet to anything else (discussion)

Interesting there's talk of switching away from Bullet. A project I follow, Godot https://godotengine.org/ originally had its own 3D physics engine before switching to Bullet. It depends on what the project needs though.