Search found 233 matches
- 08 Nov 2020, 22:38
- Forum: Feature Requests and Suggestions
- Topic: Port to handheld consoles like the RG350M
- Replies: 4
- Views: 4766
Re: Port to handheld consoles like the RG350M
https://www.youtube.com/watch?v=X7Xg3sHJk3Y - might have more luck with a Retroid Pocket 2 (which is faster, and has more RAM).
- 25 Sep 2020, 12:26
- Forum: General
- Topic: OpenMW with Godot?
- Replies: 10
- Views: 7413
Re: OpenMW with Godot?
One big thing - physics - is the same between both of them (Bullet3D). Of course, how they use Bullet is very different. Godot, being a generalised game engine, would need a lot of customisation - and some of it may be difficult for non-technical reasons (GPL vs MIT and the nature of the former lice...
- 07 Feb 2020, 15:06
- Forum: General
- Topic: Comments on first try
- Replies: 40
- Views: 19798
Re: Comments on first try
Honestly, if anyone were crazy ambitious enough to try and re-write OpenMW with Godot, waiting until 4.0 is out with its Vulkan support wouldn't be a bad idea; performance might not be adequate otherwise. LOD and occlusion are things that the current versions of the engine do not have; 4.0 won't hav...
- 03 Jan 2020, 15:55
- Forum: General
- Topic: Compatibility with later BGS games
- Replies: 3
- Views: 4175
Re: Compatibility with later BGS games
And third party dependencies - Havok, Speedtree, Facegen and so on. Skyrim's UI uses Flash, too.
- 07 Dec 2019, 14:25
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 74754
Re: Julan Ashlander Companion
Tried using a nightly build?
- 18 Jul 2019, 07:57
- Forum: General
- Topic: Back (Almost)
- Replies: 11
- Views: 12089
Re: Back (Almost)
Nice to see peeps around.
- 09 Jan 2019, 15:03
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 90395
Re: OpenGEX as .Nif alternative for OpenMW
The glTF exporter in blender 3 is for glTF 2.0, which is a completely different format from the original glTF. It's also a lot better. Based on hearsay glTF2.0 is basically the first 3d interchange format that's actually good. Godot 3 uses it, it might be worth looking at its code to see how it han...
- 08 Jan 2019, 13:36
- Forum: Support
- Topic: Dying randomly
- Replies: 3
- Views: 3076
Re: Dying randomly
Assuming you've remembered not to wear Wraithguard without taking relevant precautions?
- 26 Dec 2018, 01:35
- Forum: Off Topic
- Topic: A kind of crazy idea
- Replies: 39
- Views: 27318
Re: A kind of crazy idea
I've never taken any of the TES games to represent a remotely accurate scale of the "real" Tamriel. It's never struck me as important - or even desirable, let alone possible - to make a "true 1:1 scale" (whatever that'd be) of Tamriel. Quite happy with the "HUGE miniature sc...
- 17 Dec 2018, 23:10
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 74754
Re: Julan Ashlander Companion
Sorry about the thread necromancy, but Kateri has released 3.0 as a beta. https://bethesda.net/community/post/1655230
This means that the compatibility patch posted earlier in this thread likely won't work, and this version'll need testing against OpenMW.
This means that the compatibility patch posted earlier in this thread likely won't work, and this version'll need testing against OpenMW.