Search found 3 matches
- 11 May 2022, 18:56
- Forum: Feature Requests and Suggestions
- Topic: All Melee Weapons able to have one and two handed options?
- Replies: 1
- Views: 1308
All Melee Weapons able to have one and two handed options?
I've always wanted to run a phalanx type character, going heavy armor, shield and spear, but in the base game it's 2 Handed only, and it's built in a way that doesn't allow for mods to have 1 handed versions, without frustrating options like coding it as a longsword instead. While I don't expect the...
- 03 Sep 2021, 14:30
- Forum: Editor Development
- Topic: What is the scope of the editor?
- Replies: 3
- Views: 7720
Re: What is the scope of the editor?
Hmm... so thinking of a few different scenarios I can think of that to my knowledge the TESCS isn't able to do: 1: Adding/Changing Attributes (ex: adding Dexterity as an attribute) 2: Changing formulas (ex: Hit chance, damage, etc) 3: Adding new Major/Minor skills (ex: Survival) 4: Ability to toggle...
- 02 Sep 2021, 13:38
- Forum: Editor Development
- Topic: What is the scope of the editor?
- Replies: 3
- Views: 7720
What is the scope of the editor?
Will the OpenMW Construction Kit/editor aim for a similar setup to the original? Or will we be able be more flexible in what we can add and change with it? Like, lets say I wish to add new spell types such as concentration and traps you saw in Skyrim, or maybe I wanted to add Water, Wind, and Stone ...