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- 21 Aug 2021, 04:20
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 137
- Views: 108127
Just figured I'd say this, in case one of the devs notices this. But you can actually simplify the scripting just a bit with a few tricks. The first is saving Lua's Variables. This mechanism leads to some easy to make human errors. Which might not mean anything, but you'd be surprised. Instead of ha...