Search found 2 matches

by Yuizaki
23 Aug 2021, 09:36
Forum: Content Development
Topic: Base Animation Dissected
Replies: 4
Views: 6577

Re: Base Animation Dissected

I'm using a release build of v. 0.47, I might update to a newer nightly and switch to debug, but it works pretty well right now. I'll make sure to include that information in the document. The first person rig can be pretty much derived from the third person one, the main differences are the finger ...
by Yuizaki
19 Aug 2021, 22:37
Forum: Content Development
Topic: Base Animation Dissected
Replies: 4
Views: 6577

Base Animation Dissected

Hello there! I'm new to the forums. I work on a little standalone thing and I decided to write a short (9 page) doc on the structure of the original Morrowind base_anim, focusing on the armature, geometry and the nodes, as well as the findings from my own experiments with OpenMW that use more of the...