Search found 2 matches
- 23 Aug 2021, 09:36
- Forum: Content Development
- Topic: Base Animation Dissected
- Replies: 4
- Views: 6577
Re: Base Animation Dissected
I'm using a release build of v. 0.47, I might update to a newer nightly and switch to debug, but it works pretty well right now. I'll make sure to include that information in the document. The first person rig can be pretty much derived from the third person one, the main differences are the finger ...
- 19 Aug 2021, 22:37
- Forum: Content Development
- Topic: Base Animation Dissected
- Replies: 4
- Views: 6577
Base Animation Dissected
Hello there! I'm new to the forums. I work on a little standalone thing and I decided to write a short (9 page) doc on the structure of the original Morrowind base_anim, focusing on the armature, geometry and the nodes, as well as the findings from my own experiments with OpenMW that use more of the...